Variation -> RE: Legend ranks (11/10/2014 4:49:01)
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^They aren't nearly as broken as players try to make them appear or you wouldn't be beating rank 60s at such a low rank. The notion that they're dangerously broken and are destroying balance is probably because players want an excuse as to why they're losing, and what better excuse is Legendary Mode? @Silver Sky Magician: The developers should have foresaw the complaining Legendary Mode would bring because now they've put themselves in a tight situation. I'm not asking for them to tell us if they're working on a release, but rather their opinion on the subject because the longer they sit back and not address if they feel Legendary Mode is broken or not, the more problems they will cause themselves if they decide to remove it or heavily revamp it later on. If they truly feel Legendary Mode is as broken as certain members of the community feel it is(which it isn't considering low ranks can kill high ranks with little to no luck), like I've implied they better do something quickly. More players are becoming level 40 and spending in-game currency on experience boosting/legendary ranks it's because of that reason alone why the developers need to address if they really see Legendary Mode as a problem. If they really do want to alter Legendary Mode, they should: 1) Allow everyone to keep their experience, which means they keep their current legend rank. 2) Change the legend categories to do things non-battle related, but make them worth having. 3) Completely refund the currency players spent on buying legendary slots and set everyone's unlocked slots to 0 except the first legend category which starts at 1 free unlocked slot. That is pretty much their best solution if they want to make a semi-fair change to Legendary Mode(semi-fair as in not screwing the players who spent loads of in-game currency on this system). While I do understand they aren't required to refund in-game currency, it's in their best interest for them to do so if they decide to change what the legendary categories do. If they do side with that solution to please low ranks, it won't heavily screw over players who have already deeply invested into Legendary Mode. However, many high ranking players would be pretty ticked off seeing as they invested time for a battle advantage which Legendary Mode is currently giving. The developers could create legendary categories that are worth investing in, and that should be their main priority if they decide to alter Legendary Mode. However, like I said such a drastic change to Legendary Mode isn't needed because not only can low ranking players kill high ranking players, but they can also NPC. Also I'm not saying "legendary ranks aren't broken because players can NPC," I'm implying if a player doesn't want to PvP to earn experience he has no choice but to NPC. If that player does nothing he's the one causing his rank problem. Players are using Legendary Mode as a reason to do nothing, but they seem to ignore the fact that they can become rank 60 in less than a year with NPCs alone(with power hour(s)). If a player was really determined to PvP at a low rank he absolutely can do it, Satafou isn't the only low rank in the world who can beat high ranks. He's beating high ranks because he's outplaying them, simply playing with more strategy than his opponents are. I can tell you legendary ranks don't win you battles, but strategy does. I wouldn't have beaten players with over a 60 rank advantage in 2v2 without luck if I went by the "I have a reason to do nothing" mentality.
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