DeltaNoob123456789 -> A great change to Lvl 40 Juggernaut (11/4/2014 20:45:04)
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This is something I thought thru alot of times, I think that the opponent's the juggernaut faces should like not be able to heal(except for Surgical Strike and Super Charge or some other skills), use generator, recieve energy, use piston punch, and steal energy, Why? Cause Energy problem makes juggernaut hard plus when one of you're oppenents heal, and I think that the Juggernaut should be the only one healing and stealing energy Skills That Should Be Disabled For The Opponents During A Juggernaut Battle: Bounty Hunters: -Field Medicī -Mark of Blood -Static Grenade Mercenary: -Field Medic -Blood Commander -Static Smash Tech Mage: -Field Medic -Battery Backup -Assimilation Cyber Hunter: -Field Medic -EMP Grenade -Static Charge Tactical Mercenary: -Field Medic -Battery Backup -Atom Smasher Blood Mage: -Field Medic -Mark of Blood -Energy Parasite My suggustions usually never get implement, if you like this idea or would like to share a better idea feel free to express yourself, Thanks
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