theholyfighter -> RE: =ED= November 7th, 2014 - Birthday Bio War Rumble (11/9/2014 21:55:06)
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Something pretty ironic. For the anniversary event, ED's is the most difficult and most time-consuming. What a joke, after getting the mug, 20 1vs1 and 5 2vs2 wins needed still to get the achievement!!! That's a wow. Check AQW, takes about the same amount of time as ED, but yet the badge is there already. While in ED, even more time is required to get what is already claimed. On another note, lots of items seem to be released. However, I doubt more than 100 players buying them. First, credits and prices are not reasonable, so that's why players would have to take lots of concern into buying the same item in powerness while costing about 30k. Second, the items are the same power-wise. Unlike before, waiting for a specific item to be released is actually appealing. And now, I don't see a single new core in months. What I think that would bring back the full batch of players (in Beta, most of the time 3 servers are full with the 4th half way full, and now........) 1. Weapons return to their stats as before, but upgradeable. (Items keep their level requirement and initial stats, while you get to upgrade (add more damage/stats) if the item level is lower than character level. With "upgrading", it would also be great to add a feature where you can allocate part of the weapon's initial modifier. To reach even better gaming experiences, enhancements at a more reasonable price is recommended. 2. Passives. Why trying to convince everyone into believing that Passives are not a "must"? The truth is, they are. At least, successful builds are. Some of them needs to return, whether tweaked or not. 3. Skill Cores. They're not flexible. Inserting/removing and things cost waaay too much then. It's a joke that inserting a different core and re-inserting the previous one costs a whole new amount of credits. On another note, an energy cost for using them is a *sigh* on classes with poor energy maintenance. 4. Balance. Passives returning fixes a large portion of it, but some tweaks are needed. 5. Classes. Their skills are now overlapping to much, a large portion caused due to the removal of Passives. 6. Credits. Lots of things cost them. The most ironic one is Achievements. Battle Tokens where awesome, stress-free to those achievement collectors. Now, not many purchase cheevos anymore. Spending them on equipment is definitely more efficient. 7. Paradox. Missions requiring lots of pvp wins while balance is not suitable. Items kept on releasing while cores and players are at minority. Releasing temporary promos in an attempt to fix permanent balance issues. This post might be deleted or so, while I still think those listed above critical if ED is ready to reclaim the long-gone honor and triumph. I may be wrong, but that's what is great about the forums, expressing individual ideas. Anyways, heading back to real life stuff~
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