Lowering health and energy (Full Version)

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ffeeeee -> Lowering health and energy (11/8/2014 18:25:03)

I am suggesting that the energy and health amount be lowered, and in return players will get more stat points to deposit into categories of their choosing. Players will have an increased number of stat points to compensate for the health and energy that would have been automatically give in each level. I honestly think that this could lead to more variety in builds, because people won't have the same health or energy.

Is this a good, bad idea, or is this just a terrible suggestion? What do you guys think?




Dual Thrusters -> RE: Lowering health and energy (11/8/2014 18:47:52)

It was like that right after the beginning of Omega. The result was that everyone was using tank or 5 focus builds.




ffeeeee -> RE: Lowering health and energy (11/8/2014 20:03:39)

I remember that time, but was 5 focus really that bad that they had to make it so that people's energy and health grow when they level up?




Mother1 -> RE: Lowering health and energy (11/8/2014 21:03:36)

I have to ask would this be 2 stats for just health and energy like Dual Thrusters is talking about or will it be 2 points for everything?

Cause if it is the first one then it would be like Delta and before.

Also before Delta ended Focus 5 builds abusing the infernal android were raining supreme. Especially focus 5 blood mages. If you used another build other than focus you were asking for it big time.




ffeeeee -> RE: Lowering health and energy (11/9/2014 8:44:21)

I think that it would be 2 stats for everything, but i'm not sure if this would totally work out.




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