RE: The new core: Whiteout (Full Version)

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Cyber Dream -> RE: The new core: Whiteout (12/2/2014 13:40:47)

Exactly, and the luck factor is one thing everyone hates.




Ranloth -> RE: The new core: Whiteout (12/2/2014 14:51:02)

Let's say it lasts three turns. In 2v2, it will last significantly longer (time wise, because 4 people), and you're likely to forget what's where if your EP was drained, or you were forced to Strike, or just multi-tasking. It's one core that literally tests your skills, and yours alone. The effect seems niche, but duration may "balance" it out, making it pretty good for a smart player.

A core that requires skill to use, doesn't need any bonuses to make it easy to (ab)use for everyone. Quite ironic how a strategical core, that isn't even luck based but testing players' skills, ends up being "bad", before it's even been released. So much for wanting strategy and less luck, and then saying the opposite.




The berserker killer -> RE: The new core: Whiteout (12/2/2014 15:07:17)

The core does seem a bit pointless. I'm just gonna have a ss of my skills open in paint. Maybe it should've been called "Blizzy" and switched up the moves while halving the amount of time you have to make a move. Or maybe it should've just put all your skills on cooldown and call it "frozen". Either one would've been more strategical




Goony -> RE: The new core: Whiteout (12/2/2014 18:31:53)

Just my opinion on this, but there are only 8 core slots available to each player... 4 active and 4 passive (disregarding the 2 fixed robot cores)

The thing with whiteout is it will probably be an active core (unless it is a chance to activate like the frostbite core) and using it will consume energy. The player will have to sacrifice a damage core to create confusion... I know what I'd rather have ;)

This will just add variety to the cores available and I doubt that it will be a major game breaker especially when there are around 8 new cores being released.




Cyber Dream -> RE: The new core: Whiteout (12/3/2014 19:01:24)

@Trans
quote:

Quite ironic how a strategical core, that isn't even luck based but testing players' skills, ends up being "bad", before it's even been released. So much for wanting strategy and less luck, and then saying the opposite.


Have you tested the core yet?(I don't mean that in a smart way) I'm assuming that the core only hides your skills hoping that it will be changed upon release because all you have to do to counter this core thus making it pointless is to take a screenshot of your skills and this core really does seem like a luck core either way you put it. If it just hides your skills then you will have to guess, if you rearranges your skill and hide them then you will still have to guess. Either way it's luck, not skill. Now let's say this, what if a player has all of skills memorized and the core is used on him? Then what's the point of the core? Maybe i'm missing something. Trans your example can still be justified as being luck. Does anyone else have an example that can explain how this is a core that requires skill?




Mother1 -> RE: The new core: Whiteout (12/3/2014 20:19:31)

@ cyber dream

That is the point of the core. So it will be effective against some players where it is strategic, but not so game breaking where it is forcing everyone to hope and get lucky due to there being no counters. In this case memory and/or a screen shot of your skills is a good counter and for those who don't have such good memory they are the ones who fall into this core's trap.





King Bling -> RE: The new core: Whiteout (12/4/2014 1:00:24)

There is no strategy in this core Mother1, you are acting totally absurd, this core will have no use until we have it the right way, either randomize the skills and hide or we have to rub then screen like that to find out the skill and then use or its completely useless, you are saying its OP while it is not, there are counters, just strike or gun or aux or gen , that is the counter, like "you" said counter kartherax by just gun or aux or gen or heal, so yes it should be randomized your talk has no weigh.




Mother1 -> RE: The new core: Whiteout (12/4/2014 1:53:06)

@ King Bling

You didn't look at the screen shot well of the core. Cause if you look at the screen you would would have noticed that your aux and your gun are also whited out along with the cores be they passive or active.

Take a look at the core screen shot in the design notes then please tell me how can I use my aux or my gun when they are also whited out?




The Jop -> RE: The new core: Whiteout (12/4/2014 2:15:38)

@King Bling
Yeah, from the screenshot only the primary weapon is visible. Again, in your situation at least you know what you're doing even if your main weapon has been nerfed, and can win through strategy. If everything but your primary is whited out and randomized, then it's fairly luck based. It's not a good idea.




Goony -> RE: The new core: Whiteout (12/4/2014 2:22:27)

Maybe it would work better if the whiteout core just stopped skills from being used for X amount of turns... You can still use strike, gun, aux and robots (including associated cores), but not anything from the skill tree??? IDK, just tossing ideas around :)




Gepard Acht -> RE: The new core: Whiteout (12/4/2014 6:01:55)

@King Bling

I wouldn't say that it's the same as Kartherax as it completely negates everything besides strike. All Kartherax does is nerf strike and it's related skill (Bludgeon, Double strike), you can still use your entire skill tree, cores and even your other weapons. It doesnt even nerf strength directly so your gun and skills that improve with them (Fireball, Assimilation) works just as fine, on the other hand Whiteout makes you not do ANYTHING for a period of time which means that in that duration you can't even heal, mana drain/gain leaving you defenseless.

@Goony
I believe that locking the skill tree for a duration will be fine, though 2 should really be the max, any longer would be rather insane especially if combined with something like Azrael's Will.




King Bling -> RE: The new core: Whiteout (12/4/2014 11:34:09)

I knew you guys would raise that question, to which I mention earlier many a times, just randomizing/swapping "skills".




Mother1 -> RE: The new core: Whiteout (12/4/2014 15:29:10)

@ king bling

I read your previous post to none of which mentioned leaving your weapons visible. It was Soul Prisnor who said at least leave those visible.

But then again this core could end up like Dead battery did and not even come into play because I do remember the staff mentioning the dead battery core in the past but at the last minute couldn't get it to work the way they thought it should.




Ranloth -> RE: The new core: Whiteout (12/4/2014 15:33:04)

^ The core works, though. It was even tweeted by Titan to showcase it. Dead Battery literally wasn't working, due to coding complications.




King Bling -> RE: The new core: Whiteout (12/4/2014 21:46:01)

quote:

Edit: I meant , only skill swapping / randomizing , not the strike button or the gen or aux or gun , only the down row where the skills are located, only that should be randomized not the upper row where you have gun aux gen.


quote:

either randomize the skills


I think I mentioned.




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