Storyline, Weapons, Missions And Npc's (Full Version)

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GeneralCupcakee -> Storyline, Weapons, Missions And Npc's (12/10/2014 20:06:47)

They should add more npc to battle and more missions such ass 1 npc that needs help.
He/She has atleast 2 or more missions to do and you have to battle npc's not other people because higher levelled players will have lots of trouble.
Also the reward will be 300 credits or something.

There should be alot more npc's to battle no duplicates but if there are dups they should put a level gap thats 10.
They should make the exile and legion soldiers attackable meaning you can duel them and dup them to lower levels. also put them around central station and fortune city
Also there should be another purpose for the infernal mines because its just there with npc that you can only battle

There should be alot more weapons, guns, bazookas, cores and bots
Also more hairstyles
There should be sounds such as hitting a player there will be a hit noise and a explosion noise for the guns and aux
There should add xp to quest rewards

These are some of the names I made up for some news bots:

Rebel lvl 10 - 25(Bounty Hunter)
Rebel Leader lvl 36(Bounty Hunter)
Jakeb lvl 27(Blood Mage) this npc should be next to talia and higher levelled
Heavy City Guard lvl 15 - 30(Mercenary)
Miner lvl 15 - 25 (Mercenary)
Bandit lvl 7 - 27 (Bounty Hunter or Mercenary)
Infernal Android lvl 35 - 40 (Tactical Mercenary)
Junker 3.0 lvl 35 (Tech Mage)
Staff Name lvl 38 (Any Class)
Other staff names from other games eg Artix, Beleen, Nulgath etc

Usf lvl 30 (Has 5 Missions)

1: Duel 5 Heavy guards. Reward: 300 Credits
2: Find 4 oil cans (around central station) Reward: 500 Credits
3: Win 3 1v1 battles Reward: 300 Credits
4: Defeat oz. Reward: 700 Credits
5: Challenge Usf and win. Reward: 2000 Credits




For Christmas:

Santa Clause lvl 40 (Tactical Mercenary)
Elf lvl 10 - 30 (Mercenary)




Dual Thrusters -> RE: Storyline, Weapons, Missions And Npc's (12/10/2014 22:54:24)

quote:

There should be alot more weapons, guns, bazookas, cores and bots


Weapon skins aren't that important. Some more locked cores would be nice, though.

quote:

Also more hairstyles


That will solve itself over time whenever there are major releases. And plus it isn't a priority.

quote:

There should add xp to quest rewards


Yes, this could help people reach legend ranks faster. If leveling too fast is a problem at lower levels, it should be noted that people will be forced to upgrade their weapons earlier than everyone else, which is a nice downside.

quote:

Other staff names from other games eg Artix, Beleen, Nulgath etc


I believe anyone from all around the AE forums agree that each game should be as separate as possible from the other AE gamers. Too many interconnected parts in the universes, and it will feel like you're just playing the same game.




Ranloth -> RE: Storyline, Weapons, Missions And Npc's (12/11/2014 2:26:52)

Instead of asking for what should be released, you could suggest the items yourself. After all, the section exists for this very reason - not asking for something only.

Now, to clarify some things:
  • Exp rewards from Missions is impossible for the time being. There are certain limitations, hence why it's not been done.
  • Battle view for NPCs takes a while to create, especially when there are weekly releases to focus on. There aren't major gaps either, since Lionhart and Pirate Soldiers have filled them sufficiently - making it not a priority (to have even lesser gaps).
  • If you have Missions suggestions, we have a stickied thread for that. Mind you, we don't add Missions without a reasonable story behind it, not anymore at least.
  • Cores aren't all easy to create. Has been said many times already. Yes, we don't have a great deal of them, at least in the Core Shop, but the process can't be made any faster - especially with other content to be focused on at the same time.

    The rest is answered in the above post. Thanks.




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