forumlogin -> RE: =OS= Beta Release Thread 153 - Read the first post! (12/23/2014 20:08:26)
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On a note regarding something Shards Superior brought up in the previous thread, IIRC; I don't think it's a good idea to increase the charge rate cap. Rather than increasing strategy, IMO it will reduce it. What it does is reduce the need for resource management, when you can cap out your energy levels with every attack-draw cycle. Literally you'd just unload all your usable cards every turn, delete the ones you don't need, and then draw and do it over and over again each turn. Currently, you have to pick what you use, since you have a finite regeneration and thus an opportunity cost on which powerful cards you use or whether you decide to use a multitude of weaker cards, as well as considering how much energy you want to save for the next attack. Increasing the energy and regen caps at higher levels could be interesting and well done, but removing the caps themselves would make the game less thoughtful.
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