Critical balance (Full Version)

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santonik -> Critical balance (12/26/2014 9:00:09)

160 support and see very rare critical. I see sometimes WRONGWAY critical/s too. i have over 100+ support than opponent. Still opponent make that critical ;(.... (cant nullify cores)
That is not fun at all. This game need focus critical counters in better ways.


Ofcoure some matches most hits can be critical (VERY RARE)
I think criticals must buff little bit. More sligthty often critical. Damage can be same.
I believe in this. Todays game is bigger benefit in this Blocks/deflections than criticals.



High SUPPORT players need critical/s now. I know there is some anti core against block/deflection. There is only 1 anti critical core.
--- NANO STEEL. Decreases the ignored defense of incoming critical strikes by 8%. This cant counter wrong way critical. Only weaken critical damage.(8%) This is big broblem some times.

What to you think critical balance?




Justingbieberfangirl -> RE: Critical balance (12/26/2014 15:56:56)

I couldn't disagree more.
Support is the 2nd most useful stat in game (1st being the energy obviously because every skill uses it or replenishes it).

Support improves the most amount of stuff so support must not give you a lot of criticals which do high damage.
And atm. it is absolutely over powered as they increased the defences ignored whilst having more support.

I do not agree that they should add new cores. There are already like 10 completely different cores in game. We do not want players leaving because they get confused and leave.

I am sorry but I cannot support this suggestion (pun intended)




Exploding Penguin -> RE: Critical balance (12/26/2014 16:56:54)

The max crit chance should go way up and the rate at which crit chance increases with support difference should also be faster.

In exchange, though, crits do a less bonus damage and ignore a some more defense in exchange. Also maybe have crits do %-target health damage too. This turns support as a very unreliable stat into one that gets most of its damage off of sem-reliable defense-ignoring hits.

You could also make the curve of crit chance exponential, meaning that while diminishing returns on raw damage values still exist, the rate at which your crit chance goes up is magnified greatly the larger the difference between your support and your opponent's




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