Logic And Luck (Full Version)

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Lord Machaar -> Logic And Luck (12/28/2014 11:01:36)

When you have more dexterity than your opponent, you suppose to block, but the total other thing happens.
When you have more technology than your opponent, you suppose to deflect, not vice-versa.
When you have more supp... etc

Personally, Logic in Omega is not being respected on many levels.
I do accept that my opponent blocks my strike even I have more than his dexterity 4 times, but blocking my strike, three times in the whole battle?
Now this is beyond "Luck" and "Chances", and shows that the game is broken.

What do you think about this, is it a good thing or a bad thing?

Taking in consider you might be that "opponent" and get lucky, and you might win, but the total opposite might happen.




Remorse -> RE: Logic And Luck (12/28/2014 11:11:38)

I think the problem is that luck's impact is much more potent because builds and variety is so small.


What it means is the very little variation in "the right move" means that in most cases between two smart players the deciding factor is luck.



Bring back variety and you will find that luck will return to being a secondary winning factor behind superior order execution of skills and strategy.






king altoen -> RE: Logic And Luck (12/28/2014 19:57:26)

yeah, I actually felt like when I had a dex caster build, people with 30ish dex were striking me like 10 times in a row ( even on rage), I end up with 0 blocks. while I strike him twice and one of them is a block

then I get the battles where I block every single thing thrown at me. Idk how this system works..




Lord Machaar -> RE: Logic And Luck (12/28/2014 20:09:22)

^ It's just unpredictable on so many levels. Luck is now the overwhelming factor. It just takes down the purpose of that build to the ground, whether it was, support, caster ...




akiratoriyama -> RE: Logic And Luck (12/29/2014 10:33:49)

I'd agree with this one. My previous build had 40ish dex and the opponent had 70ish dex and I blocked him 4 times in a row.




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