Bountys (Full Version)

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The berserker killer -> Bountys (1/17/2015 10:14:59)

Since Epicduel is a community I think some things to focus on would be "community" things that are very influential to the game and that would keep us occupied while you guys (mods) work on big releases. Things such as a message board. This board should probably be in Central Station and what i imagine it being is literally a huge board with posts on it. You will be able to click on thea board and have two choices. Either "Post" or "View Posts". If an individual selects the "Post" button they will have three categories to choose from: "Looking for faction", "Looking for ally for NPC" and "Looking for Challenge Partner". They simply click on and for a fee (so the board isn't over crowded) they are allowed to post on the board. For example, my Char name is Ghost God so if i choose "Looking for faction" and pay the fee then a post will be posted on the message board saying "Ghost God is looking for a faction! View Character Profile Here!" with a button linked to my char profile. Posts should probably have a 1 week time limit before being taken down however you could pay for a longer duration or simply repost with a fee. This will allow players to interact more and it'll be a simple fun thing for amusement.
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From there perhaps, if this idea is supported it will open up the way to many other features that players can do for fun such as placing bounties on eachothers heads which will ultimately start a "Bounty Collector" leaderboard. (I would call it the 'Bounty Hunter" leaderboard but that seems a little biased). The way I see this being done is that along with those three options of "Looking for faction", "Looking for ally for NPC" and "Looking for Challenge Partner" there will be the option to "Set a bounty" on a certain player in the game whether it be a friend or foe. Once the button is clicked you enter the characters name upon whom you want to set a bounty on and you must pay a fee. Once the fee is paid and Bounty is submitted it is posted on the board and a message goes into the Players mail that will say something like "A bounty has been placed on your head!" (or osmething more creative).

Now here's the twist. The fun doesn't end with tons of players gunning after this character to collect the Bounty along with a single "Bounty Collector Point" that is added towards the "Bounty Collector Leaderboard". Two things can happen to the player who has a bounty on his or her head. The Player either loses a match and the bounty ends OR survives 25 pvp battles and is awarded one point on the "Bounty Survivor" leaderboard. After the player survives, the bounty ends.
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In case there is hassle in adding another "All-time" to the Leaderboards then maybe the bounty points can go towards a Special NPC Bounty Shop (Preferably held by Nightwraith) where the players who survived a bounty or collected a bounty could use their points that they have acquired to purchase special in-game items.

Then again, there are many alternative ways you can proceed with this idea. I think the most imperative thing though is just taking the first step to putting something like this in game.

I am fully aware of things that can happen to try and cheat the system such as low level abuse or multiple accounts but what are the chances that they won't run into someone else gunning after that point!

Please give me your feedback.

--Ghost God




Cadens Disciple -> RE: Bountys (1/17/2015 17:46:57)

Great idea, here's my 2 cents.

To the hardcore base who still cares about win rate and % and all that, having a bounty placed on you is a major hit. These should be challenge matches only with no wins/losses on your record.

To me, a great way to do this would be this: An option titled "Bounty", in which you enter a character name and X amount of credits or an item in your inventory (iffy). This would be posted on a central message board (implement this please) and the community would have 24 hours to "accept" the bounty, challenge this player and defeat him, possibly placing some sort of marker like a red skull to indicate there's a bounty on his head. To give the player incentive not to just run away, for every player he defeats he gains boosted credit/xp rewards based on levels as usual, and if he survives the 24 hours he gains a % of the bounty for each player he defeated.

Great idea, never woulda thought of that.

Add upgradeable cheevo for this too please (Survivor, Hitman, etc.)




The berserker killer -> RE: Bountys (1/17/2015 18:56:25)

The only problem I have with making these matches challenge matches is that people would abuse them and the person who has the bounty on him can pick or choose who he wants to battle. Maybe there should be an option where you could surrender (choose not to be the Bounty person) if you feel like it would be a hassle or if youre not up to the challenge.

Oh I love that ideaabout him gaining bsted credit/xp rewards.

I feel as if this would be a great implementation for the game




Cadens Disciple -> RE: Bountys (1/17/2015 19:04:33)

@The berserker killer

Well, any smart player would only take bounties on players a lower level than him. Don't risk wasting time, you know. So for the person with the bounty on their head, it's probably going to be choosing from a player 2 levels above him to 3 levels above him, and with winrate invisible there honestly is no way to tell their skill level at a distance.

This also puts decision making on the target player: Do I risk losing the big payout at the end for surviving for the increased rewards from each battle I fight with an even heftier payout at the end?

Plus, while not being a trade system, it would be a way for players with multiple copies of some rares that are unattainable to get them, with really high competition (hypothetically, say Fay Beee decides to put a bounty on comicalbiker for the grand prize of a beta blaster, every level 40 would go try to challenge him :D) which could be really interesting.




The berserker killer -> RE: Bountys (1/17/2015 20:11:54)

Exactly which is why I thught it would be a great idea to keep it in pvp as opposed to challenges. In pvp you cant decide who you get, who youre going to fight, its all a blur and completely randomized. With the way the balance s currently set up a lvl 38 wont regularly fight a 40 so even f a lvl 40 puts a bounty on a lvl 38 there is no assurance that he would actually fight that lvl 38 or even encounter him before another player collects the bounty.

The entire challenge idea sounds iffy simple because if a bounty were on me I would just challenge my friends and let them win, and not accept anyone else challenge me.

I think credits or tokens would be a great idea rather than weapons. It'd be more generally accepted




Cadens Disciple -> RE: Bountys (1/17/2015 21:12:40)

@The berserker killer

Hmm ok I see your point. However, are you sure you want just random players to be able to claim the bounty on a particular player without ever knowing about it? Kinda defeats the purpose of the bounty, doesn't it?

Tell me what you plan or think.




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