Cadens Disciple -> RE: Bountys (1/17/2015 17:46:57)
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Great idea, here's my 2 cents. To the hardcore base who still cares about win rate and % and all that, having a bounty placed on you is a major hit. These should be challenge matches only with no wins/losses on your record. To me, a great way to do this would be this: An option titled "Bounty", in which you enter a character name and X amount of credits or an item in your inventory (iffy). This would be posted on a central message board (implement this please) and the community would have 24 hours to "accept" the bounty, challenge this player and defeat him, possibly placing some sort of marker like a red skull to indicate there's a bounty on his head. To give the player incentive not to just run away, for every player he defeats he gains boosted credit/xp rewards based on levels as usual, and if he survives the 24 hours he gains a % of the bounty for each player he defeated. Great idea, never woulda thought of that. Add upgradeable cheevo for this too please (Survivor, Hitman, etc.)
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