Lord Machaar -> My Thoughts on the War! (1/25/2015 19:53:17)
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Generally, I liked the war, compared to the first war of the game (Frysteland), we had to fight NPCs to get war items. Now, by getting war items by only doing PvPs make players actually play the real feature of the game, even though the feature that the game keeps breathing through is second priority to the devs. Anyways those are the things I noticed. I was suprised no one talked about them. Concerning the drop % of war items (EMP Bomb/Signal Booster) in battle modes: - While using war commander x10: drop chance of a regular war item (EMP Bomb/Signal booster) goes up to 100%. while drop chance of super ones goes down to 0. Which means, while using War Commander in different Battle modes you will get the same drop yet battle modes are different (Duration for example). And this is unbalanced, and this is why: While playing 1vs1 for 1 hour you might get 40 wins. Which means 40 war items/ While playing 2vs2 for 1 hour you might get 10 wins. Which means 10 war items. We know that the duration of 2vs2 battles is a lot longer than 1vs1. Yet both get same drop while using war commander? Basically you can get from 4 TIMES to 8 TIMES more war items while playing 1vs1 than if you played 2vs2. Which means 1vs1 battle mode is more favorable than 2vs2 and Juggernaut at time of wars, because basically at the end of it you will end up having 5 TIMES more influence while playing 1vs1. - While not using war commander, a MOD said drop chance is bigger in 2vs2 than 1vs1 which is yet not confirmed. Throu Solution: Increase drop chance of super and regular war items while playing 2vs2 and jugg while not using war commander. While using war commander: adding a chance to have super war items in all battle modes, if not droping 2 regular war items while playing 2vs2. *Droping 2 war items at times, I think this one can't be done due to system limitation.* Concerning the 10 war items rule: While this rule is being applied to F2P players, which is very understandable. This is to avoid stock piling them and using them at a certain day. But when buying those war items, you basically have no cap. Basically you can stock pile an unlimited amount of war items. And use them when ever you want and even change the result. This brings some problems for F2P players, while trying to win the daily cheevo of war, you have to play the WHOLE day in order to get it. Yet, if you kept stock piling War Items by buying them, you are free to choose the day you want to win the daily cheevo in. Solution: - Putting a cap to stock pilers also. - Increasing war items cap per inventory from 10 to 30 or 50. 2vs2 Filter: http://puu.sh/eYeRp/3ba63afab8.jpg This screenshot sums it up all. Sure the feeling of a war should be there. Exile Players Vs. Legion Players. But achieving that, which is an appearance thing by sacrificing with balance: the reason we all play this game? Discuss the solutions or do you think are those even problems? let me know what you think, because it's weird no one brought this up to the surface.
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