My Thoughts on the War! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Lord Machaar -> My Thoughts on the War! (1/25/2015 19:53:17)

Generally, I liked the war, compared to the first war of the game (Frysteland), we had to fight NPCs to get war items. Now, by getting war items by only doing PvPs make players actually play the real feature of the game, even though the feature that the game keeps breathing through is second priority to the devs. Anyways those are the things I noticed. I was suprised no one talked about them.

Concerning the drop % of war items (EMP Bomb/Signal Booster) in battle modes:
- While using war commander x10: drop chance of a regular war item (EMP Bomb/Signal booster) goes up to 100%. while drop chance of super ones goes down to 0.
Which means, while using War Commander in different Battle modes you will get the same drop yet battle modes are different (Duration for example). And this is unbalanced, and this is why:
While playing 1vs1 for 1 hour you might get 40 wins. Which means 40 war items/ While playing 2vs2 for 1 hour you might get 10 wins. Which means 10 war items.
We know that the duration of 2vs2 battles is a lot longer than 1vs1. Yet both get same drop while using war commander?
Basically you can get from 4 TIMES to 8 TIMES more war items while playing 1vs1 than if you played 2vs2.
Which means 1vs1 battle mode is more favorable than 2vs2 and Juggernaut at time of wars, because basically at the end of it you will end up having 5 TIMES more influence while playing 1vs1.
- While not using war commander, a MOD said drop chance is bigger in 2vs2 than 1vs1 which is yet not confirmed. Throu
Solution: Increase drop chance of super and regular war items while playing 2vs2 and jugg while not using war commander.
While using war commander: adding a chance to have super war items in all battle modes, if not droping 2 regular war items while playing 2vs2. *Droping 2 war items at times, I think this one can't be done due to system limitation.*

Concerning the 10 war items rule:
While this rule is being applied to F2P players, which is very understandable. This is to avoid stock piling them and using them at a certain day.
But when buying those war items, you basically have no cap. Basically you can stock pile an unlimited amount of war items. And use them when ever you want and even change the result.
This brings some problems for F2P players, while trying to win the daily cheevo of war, you have to play the WHOLE day in order to get it.
Yet, if you kept stock piling War Items by buying them, you are free to choose the day you want to win the daily cheevo in.
Solution:
- Putting a cap to stock pilers also.
- Increasing war items cap per inventory from 10 to 30 or 50.

2vs2 Filter:
http://puu.sh/eYeRp/3ba63afab8.jpg
This screenshot sums it up all.
Sure the feeling of a war should be there. Exile Players Vs. Legion Players. But achieving that, which is an appearance thing by sacrificing with balance: the reason we all play this game?

Discuss the solutions or do you think are those even problems? let me know what you think, because it's weird no one brought this up to the surface.




Mother1 -> RE: My Thoughts on the War! (1/25/2015 20:05:44)

Some of this I have brought up many times in previous posts. Especially the part about someone who is free to play who plays for 23+ ours losing to some rich son of a gun who just stockpiles bombs and then drops them literally 5 minutes causing that person who worked hard effort to be for not.

It is because of this main reason why free players don't even try going for this cheevo.

For this problem I feel they need to remove the ability to buy bombs period but still keep the upgrading of bombs. This Way Varium will still have it's advantage but someone who has been playing for 23+ hours can't be outdone by someone who just logs in and decides to just take the cheevo at the last minute.

As for the Drop rate yeah I feel they need to increase it. While it was decent during the first 3 wars, and the Navel war, During the overlord and other wars the drop rate has been a major troll. In the biodome war I literally had to win 50 battles Just to get the final drop to get 5K without the war commander! That is crazy IMO. I say at least make it go back to what it was in the first few wars or the west navel one because at least with those wars the drop rate was decent.




Lord Machaar -> RE: My Thoughts on the War! (1/25/2015 20:15:54)

I'm doing 2vs2 as last option, it will piss me off if I played 2vs2 the whole day to get that cheevo and in the end I lose it to another dude who just stock piled them. I don't call that actually playing the game, want to improve the game? Start with making all your players ACTUALLY play it, not spoiling a category of them.
Personally, I have 19k inf on this war that's while playing 2vs2, I could have had 40k if I played 1vs1. But I had no option.
I barely can find a 2vs2 battle now especially at reset, everyone is doing 1vs1 because it's more beneficial.




youbo -> RE: My Thoughts on the War! (1/25/2015 20:48:45)

I agree 100% with everything the OP said.

However,I am unsure about removing the ability to buy bombs. I can see how infuriating it can be to a F2P player who try to get the cheevo but achievements don't really matter and if those rich guys decide to spend a tons of varium in bombs,it will help the developpers and the game in the long term.




Lord Machaar -> RE: My Thoughts on the War! (1/25/2015 20:58:36)

^ I agree, buying bombs should be there. My suggestion was putting a cap.
That way:
- Heavy spenders won't have full control of the war results.
- F2P players will have a better chance to win the daily cheevo.
- Making many players actually play PvP instead of getting influence just by doing 2 clicks, while others are working their bums and spending many hours to have 10% influence of what another player has gotten by just buying war items, with 0 effort.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.046875