More CREDITS for Battles (Full Version)

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JUSTICE IS MINE -> More CREDITS for Battles (1/29/2015 12:30:22)

Alright so many players spend hours farming 1v1 and by the end of the day all they get is maybe 5k credits....All of which could have been spent just trying out a few build combinations...With the ridiculous price of all these item upgrades I'd atleast like to make more credits than I spend....I started off with 700 000 credits last week and by today I have 650 000 which may seem to be still a lot but I haven't BOUGHT a single item....This i just through retraining and upgrading and making like 60 credits per battle is just crap...I know you might say items will become more achievable but why not raise the credit price for items and leave the varium price? An extra incentive to buy varium :P Anyone else agree with my idea? Oh, I forgot to mention how this would actually let some players have fun cause I'm getting sick and tired of people with basic weps and basic armors cause they sold their items for a class change or whatever so atleast they can buy some item from Reventhous or whatever.




Dual Thrusters -> RE: More CREDITS for Battles (1/29/2015 20:21:18)

It's pointless to raise both credit prices and credit rewards, since you'll be gaining the same % price of the weapon as usual.

Unless what you're trying to do is make retrains seem cheaper, it would be more logical to lower retrain prices from that standpoint.




JUSTICE IS MINE -> RE: More CREDITS for Battles (1/30/2015 0:01:08)

True ^




The berserker killer -> RE: More CREDITS for Battles (1/30/2015 19:15:01)

With credits being such a vital part of the game I don't think that the current reward system is enough. We need more credits




Ranloth -> RE: More CREDITS for Battles (1/30/2015 19:27:33)

More Credits will result in item prices going up, thus rendering the increase unnecessary in the first place - not mentioning Mission rewards having to be adjusted once again. This also means Varium would become less of a shortcut, without increasing prices there too - which would make Varium less of a shortcut, actually. Features that require Credits, e.g. class change, would end up being cheaper, but they could end up with higher price instead. You see where this is going?
Apart from bigger numbers, nothing would change in terms of making items more affordable. Permanent prize code system already allows you to get Credits a lot easier (and faster), without causing permanent inflation.

If it'll ever be adjusted, it would be similar to the boost when Battle Tokens were removed (+5 Credits for 1v1, and +10 for 2v2) - nothing major. Why nothing major? See above.

Sorry guys.




The berserker killer -> RE: More CREDITS for Battles (1/30/2015 20:05:47)

Well the main reason for this thread was because he nearly spent 100k on retraining. I feel like players should be encouraged to retrain however it costs way too much at the moment. Either an increase in credit rewards or a decrease in the retraining price will solve this problem that tons of players have.




Ranloth -> RE: More CREDITS for Battles (1/30/2015 20:11:10)

Objectively speaking, it's easier to reduce the retrain price - as opposed to increasing the PvP rewards, item prices, possibly Varium prices, class change, etc. One as opposed to countless of other things.




The berserker killer -> RE: More CREDITS for Battles (1/30/2015 20:14:44)

Well there we go, looks like problem solved. I think it will also be better to reduce retrain prices as opposed to increasing pvp rewards




Exploding Penguin -> RE: More CREDITS for Battles (1/30/2015 21:16:06)

As stated, just reduce retrain price (or optimally make it free).

If we're having credit problems, rather than just giving more credits, we should be reducing the price of things that honestly shoudn't cost much if anything at all.




RaXZerGamingZ -> RE: More CREDITS for Battles (2/4/2015 7:06:18)

we need more credits reward but the prizes stay the same and a nice thing would be if you get a 5% chance to get 10 varium from a victory




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