No "Cap" on War Prize Tier (Full Version)

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The berserker killer -> No "Cap" on War Prize Tier (2/11/2015 9:56:27)

Remove the cap for the War Prize tier and just let it keep increasing your creds/tokens by x2 for every x2 influence (after 5k).

Example:

Commander 5k inf: 10k creds, 10 tokens, war prize

10k inf: 20k creds, 20 tokens, war prize

20k inf: 40k creds, 40 tokens, war prize

40k inf: 80k creds, 80 tokens, war prize

80k inf: 160k creds, 160 tokens, war prize

so on so forth.

Sure Varium rich players will be extremely happy, but normal players will also be happy. Especially free players who score 40k+ influence just by playing. Theres no incentive to play after 5k influence. Sure winning the war would be nice but its not worth it if A) No core or B) No robot. Sure influence is nice but that entire "Win battle, drop bomb" Process gets boring. Sure, normally people would strive to reach 1st on leaderboard just like we always do but its not worth it when someone can wait for a war rally and just drop 600 Bombs, especially when you didn't put a Cap on the amount of Bombs that a single player can hold at a single time ( Future idea maybe? )

The only incentive we have to play is the prize, and I don't mean the war prize. I mean the credits and the tokens.

Sp yeah that's my idea, tell me what you think. All Im asking is that when you guys comment or post a reply don't think about how much richer or happier varium players will get. They put in a lot of real-life money to help your side win this war. Just think about how much happier you will feel when you can be properly awarded for the amount of work you are putting in for the war.




SOLOM ED -> RE: No "Cap" on War Prize Tier (2/11/2015 12:14:35)

i like this idea much! that's much FAIR!
how come those whos got more than 20k got the same prize as those who got 5k influ
Idea SUPPORTED!




The Jop -> RE: No "Cap" on War Prize Tier (2/11/2015 12:54:24)

Well, there's an achievement for influence, but I agree it would be much better your way.




The berserker killer -> RE: No "Cap" on War Prize Tier (2/11/2015 13:01:17)

Thanks guys. Sure theres an achievement but there should be more to a war than achievements, and the prize itself should be substantially high in order to fund you for the next war, especially when war commanders are 2k a piece for only 10 wins and the majority of individuals only get bronze on all 10 tokens




Inkwolf -> RE: No "Cap" on War Prize Tier (2/11/2015 13:12:28)

Yes, supported

Edit: @below: Okay, here's my reason:

It feels really useless and pointless to keep fighting in a war when it's obviously going to drag on for weeks and you've already reached the maximum prize level. Giving players something to keep working for would increase interest on wars as they keep going on.




The berserker killer -> RE: No "Cap" on War Prize Tier (2/11/2015 13:16:16)

Thanks for supporting inkwolf! But be sure to leave a short explanation as to why you think its a good idea. The devs really like seeing reasons as to why someone supports a particular idea




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