rapideas -> RE: Sell Reroute, Bloodlust, Mineral armor, and deadly aim (2/20/2015 13:18:52)
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This would only be a nice feature if it somehow disabled your class' skill. For example, if a mage buys Reroute then he can no longer use battery. If a Bounty buys Bloodlust then he can no longer use Mark of Blood. Same With merc. If this were implemented then there'd be no reason to nerf the cores, and they could remain the same as they were in previous phases. If you continue to implement these ideas without taking the precaution previously stated then... well to be quite honest this could open up a huge doorway for variety. All classes would have amazing energy control if they purchase reroute, some classes would excel in energy control such as Cyber Hunters, Tactical Mercs, Tech and Blood Mages. Some classes would excel in Health control such as Bounty Hunters, Blood Mages, and Tech Mages. By cross referencing that list it seems that Tech Mages and Blood Mages are the ones that would benefit the most from these cores being implemented into the game....but then again who knows. So many builds can be created. So many ideas. I support this. The best part is that they are ALREADY coded into the system. It will just be a matter of implementing it into the system. I recommend excessive testing and applying any nerfs necessary in order to limit excessive stacking
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