Kellehendros -> RE: Forming Reasonable Parties (2/15/2015 13:08:57)
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I find it somewhat amusing that the games you have used as examples are all from Bioware. They do a good job with crafting characters and weaving together narratives that are inclusive to the characters both individually and as a cohesive group (for the most part). While in no way belittling the work that the folks at Bioware do, I feel it is important to point out that the writers at Bioware have an advantage that we, as RPers on a forum, do not. They are all in the same room at the same time, and more importantly, they are all in the know already. They already are aware, or have a good idea, about how things will go in the story that they are creating characters for, and they work in close proximity to craft characters that fit in the setting and work together (or don't, because that is also a conscious decision). In my personal experience, there are several ways that things can go. The first is along the lines of what you have said. The players submit their character idea, and then you, as GM, force them to work together, either through arranging circumstances in such a way as they must, or by threatening them with an outside party requiring cooperation to deal with (This is, from what I see, mostly the case for The Hallows Inn). A second course available is what I have opted for in Rise of Domrius, namely, providing the players with a set of guidelines or requirements that they must fulfill. This, however, does not necessarily create unified parties (as one can definitely see in Domrius), but it does provide a measure of cohesion insofar as there is a guarantee that all parties want the same thing. That being said, I do have to say that Domrius is sort of a compromise between the first and second scenarios, rather than strictly the second, but they do have a degree of overlap. The third solution I can see requires a degree of player communication and trust. Basically, the players themselves would talk with each other to set up characters who can work together, and perhaps even share some history with each other. This is hard to do, given the limitations a lot of people have on their time, but when it is done right, it can produce very good results. There are several people that I have done this with in the past, and it is immensely satisfying to pull off, though it requires commitment by all parties involved, and is a lot of work. I'm sure that there are other solutions, but I'd need to give the matter more thought before making further comment on the question.
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