Brasca123 -> RE: =DF= Version 14.0.1 (9/5/2015 18:29:53)
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2) i'll be honest that i have no idea if the price of items is high or low because i just farm at catapults at any war, so i'm pretty rich and i think we need a big 1kk weapon or something like it because i don't have anything to spend money on, that said... have you introduced your friend to ballyhoo? it's the best farming spot in the game IMO, the gold given is pretty good, it's pretty quick, you can just switch tabs during the ad and it can even give DC What are you spending gold on in the first place besides stats? Please, tell me because most of the items you get are drops like admahu said. If the cost to train STATS at a low level is out of the price range of an average player then I can take a look at redoing them, but item costs are really pointless and are there just to get rid of the excess gold you build up just doing normal stuff. There might also be an issue where you're destroying drops you don't need instead of selling them. That's something you can do to mitigate the stat costs since that's what you're supposed to be doing with them. as i said in my post, in nothing, i have nothing to spend gold on, which is why i said i had no idea if items had a high price or if they did not, no idea why you quoted me here quote:
People could try using the stun, or shield, or any other skills that limit the foe instead of a mindset of "I HAVE TO KILL THIS THING IN ONE TURN OR IT TAKES TOO LONG AND I HATE IT!" You know, how an RPG is meant to be played, using your skills and actually thinking a little bit. Taking 3 turns to stun your foe, use your final, and then possibly having to clean up with a secondary attack isn't the end of the world. No quest is "hard" in normal play if you just use your skills. AGREED! no idea why you quoted me here too, but i totally agree with your point here quote:
Again, WHAT rewards are you referring to? No one has given a realistic reason why they aren't "rewarding" or even explained what they mean or why they should be beyond "well it's the first quests the player sees!" Not really, no. The first quests the player sees are the ones in the BoL that pops up when he/she logs in. What do you all mean by "rewarding" in terms of what a low level player should be getting? If it's 12,000 gold a run and a perfect weapon, try again. on this one, i'm referring to the drop rewards, once again, i'm not sure if this points stands, but i think the drop rewards from the quests gave by ash in falconreach are weaker than a weapon of that level should be, i have NOT done any comparison between those weapons and more recent ones, so i could be wrong in that, also the "well it's the first quests the player sees!" was not really said, what i said was that ash was "one of the first quest givers outside of oaklore" , since he is right in the middle of falconreach, which is why i said that IF the rewards are underpowered they should receive a proper buff to become up to the current standards weapons of those levels should be that said, David's does make a pretty good point with the quote:
Plus, it's kind of a moot point since Ash still has to do the whole "item stats rework", which will solve this issue. so, if the issue exists, it will be solved when the rework is made, i only think that, when the rework starts, ash's quests should be one of the first places to receive a proper revamp edit: oh, and on the gold having almost no use thing... well i have no idea what is sold on the shops on lore since i've never paid any attention to those, but i guess that, with time, other shops could be made that sell weapons of appropriate level without the player having to try and get a drop for their level in a quest (lore replicas is already a good example of a shop like this, i don't know if there are others, if there are not, with time, since it's by no means a pressing issue, there could be other shops around to sell a few weapons), it's good for people that are too lazy to farm @below. oh, i see, guess all that makes sense, good to know!
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