No cap on War Prize Tier (Full Version)

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The berserker killer -> No cap on War Prize Tier (2/28/2015 13:30:40)

Remove the cap for the War Prize tier and just let it keep increasing your creds/tokens by x2 for every x2 influence (after 5k).

Example:

Commander 5k inf: 10k creds, 10 tokens, war prize

10k inf: 20k creds, 20 tokens, war prize

20k inf: 40k creds, 40 tokens, war prize

40k inf: 80k creds, 80 tokens, war prize

80k inf: 160k creds, 160 tokens, war prize

so on so forth.

Sure Varium rich players will be extremely happy, but normal players will also be happy. Especially free players who score 40k+ influence just by playing. Theres no incentive to play after 5k influence. Sure winning the war would be nice but its not worth it if A) No core or B) No robot. Sure influence is nice but that entire "Win battle, drop bomb" Process gets boring. Sure, normally people would strive to reach 1st on leaderboard just like we always do but its not worth it when someone can wait for a war rally and just drop 600 Bombs, especially when you didn't put a Cap on the amount of Bombs that a single player can hold at a single time ( Future idea maybe? )

The only incentive we have to play is the prize, and I don't mean the war prize. I mean the credits and the tokens.

EDIT: Omi got 277k influence with just war commanders. Sure, most of the war commanders were from Gifts/codes but he also spent massive amounts of credits on war commanders. He should've been rewarded with at least 300k credits

Sp yeah that's my idea, tell me what you think. All Im asking is that when you guys comment or post a reply don't think about how much richer or happier varium players will get. They put in a lot of real-life money to help your side win this war. Just think about how much happier you will feel when you can be properly awarded for the amount of work you are putting in for the war.




Lord Machaar -> RE: No cap on War Prize Tier (2/28/2015 13:44:57)

I think there should be a 100k inf cap, putting no cap will be more beneficial to heavy var spenders, giving them a hell of a good reason to spend more cash to ruin the war, so putting a higher cap will give a reason for players to go futher in the war making it shorter, on the other hand keeping it in hands for everyone to achieve without being severly exploited by heavy spenders. On the other hand they didn't put a limit yet to the tier-cheevo so I think that's a pretty reason to play after 100k inf.
Good idea, supported.




Bagofbricks -> RE: No cap on War Prize Tier (2/28/2015 14:03:38)

idk how many times this will be posted. we already know that if they did add more tiers the would not be nearly that massive.




The berserker killer -> RE: No cap on War Prize Tier (2/28/2015 14:19:15)

If they want to spend a ton of var then why not? Faster wars and there'll be something to do with your var. And @Bag- They should be that massive. This is War. A prize for winning a WAR isn't 10k creds, its not 50, it should be huge




Vextur -> RE: No cap on War Prize Tier (2/28/2015 14:49:30)

I like the idea i heard from goony today the most.
Number of influence you earned=credits you get as a reward




Mother1 -> RE: No cap on War Prize Tier (2/28/2015 14:53:02)

@ the berseker killer

There are people who hate how fast these wars go and like longer wars. I myself am one of those people who dislike fast wars. While I am not against the idea of endless war tiers the rewards are outrageously high which was already pointed out by guest staff in other threads like this one.




The berserker killer -> RE: No cap on War Prize Tier (2/28/2015 15:23:56)

But the wars are lasting like a month.@Vextur: I considered that until I took into account that 5k influence grants 10k creds. I thought it would be wise, and maybe easier, to keep the creds earned twice that of the influence earned




Ranloth -> RE: No cap on War Prize Tier (2/28/2015 15:26:01)

They usually last two weeks. There is an explanation why the recent one took around a month or so, in last week's DNs.




The berserker killer -> RE: No cap on War Prize Tier (2/28/2015 15:27:27)

Actually ranloth, if you remember the first three wars they lasted about a month at each time, if not longer. only recently in the past 2, maybe 3 have they been shorter by about a week




Mother1 -> RE: No cap on War Prize Tier (2/28/2015 15:50:00)

@ The berserker killer

Remember the first few 3 wars only had a tier of 150 influence and gave no tiered prizes for the losers. Because of this and the unevenness of the sides many players were either

A) Unmotivated because their hard work wasn't reward and gave up
B) Got lazy if on the winning side due to knowing that their side was going to win and just stopped at 150 influence to get the prize.

This was why the 3 wars took longer.

The 4th war however added tiered prizes which gave the player a prize no matter whether they won or lost which motivated players to play which was why the next couple of wars got shorter.

However with Shorter wars comes higher bars for the next wars due to the way the system is set out.




Lord Machaar -> RE: No cap on War Prize Tier (2/28/2015 18:01:26)

@TBK

Sure spending var is alright if you aren't ruining the game for everyone else with it, if that's the case, devs should open a bank account then, because by then the mask will fall. I already gave many suggestions to make a cap for the number of bombs you can have in your inventory even though if you are buying them, this will reduce the amount of influence an invidvidual can get in a one single day, yet that individual will end up spending the same of var that he planned to, just in a more elegant and classy way. But elegancy and class is something that not everyone has, sadly.




The berserker killer -> RE: No cap on War Prize Tier (2/28/2015 18:18:11)

And how exactly will this be ruining the game for everyone? This feature im talking about isn't Varium only guys, im hoping that you understand that and its extremely important that you know that. Varium users will just have an easier road to influence, as they have always had and as it should be




Lord Machaar -> RE: No cap on War Prize Tier (2/28/2015 18:44:19)

First of all having no cap at all won't serve all players, having a good amount of influence requires war commanders, war commanders requires credits. So it all comes back to credits, and not just credits, because to pull influence out of war commanders you need to do PVP battles, and to win PVP battles, you need to be a rank 30, if you aren't a rank 30 yet then you are not qualified for this feature.
So for a non-var player, if that player wants to have a pretty good amount of influence that qualifies him for a good prize he needs to buy war commanders, use them in-battle, and actually win the battle, winning the battle in the current state of imbalance is pretty hard. And then wish for a good prize.
For a var player, it's way shorter, buy bombs, explode bombs,
then get a higher prize than the dude who spent a ton of credits on war commanders, plus time on using them in battle, plus focusing on actually winning some battles in a perfectly imbalanced battle modes. Sure that seems beneficial for both parts.




The berserker killer -> RE: No cap on War Prize Tier (3/1/2015 8:52:59)

I can list plenty of players who reached 60k+ Influence who don't even use war commanders or varium. I'm sorry but you guys gotta walk me through whatyou're thinking here....This feature will be ruining the game because one side will have it easier than the other even though its benefitting both sides? Wow.




Lord Machaar -> RE: No cap on War Prize Tier (3/1/2015 12:00:45)

Well looking at your reply here, after I saw your previous one at my post "Defeating higher rank: more rewards".
So in this case, it's totally okay for you if one group is benefiting more from one feature. On the other hand, if low rank varium players are getting more EXP winning higher ranks than them, while low rank non-var players are benefiting from it too, is totally un-okay, and not unfair since one groupe is abusing it. Funny.

General rules don't get adjusted to suit you or your interests, when a general rule is made, it applies for all cases. We don't adjust it to suit you more and serves your own interests. I think this is a well-known thing.




The berserker killer -> RE: No cap on War Prize Tier (3/1/2015 13:13:17)



I have yet to hear a valid and impartial reasoning from you as to why this would not be a good feature. Everyone benefits.

As per your post on higher ranks....one word: Sarcasm.

Of course you should get more credits and xp for winning against someone that's a higher rank. Higher rewards are given because you fought at a handicap, fighting someone who has more ranks than you s a handicap, ergo higher rewards should be given for fighting someone who is a higher rank than you are.




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