Sir Nicholas -> RE: To Make a Villain (3/13/2015 23:54:46)
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Both have excellent points, though in my case I like to have my baddies be sympathetic enough to where they are not totally divorced from Humanity (Unless we're talking about Eldritch Abominations) - but are still bad enough to be Antagonists. In regards to your question, it's entirely up to the writers to figure out what to do with their characters. I've never had any of mine turn bad, though a few have done some morally questionable things, yet unambiguously remain good. This is because it's my belief that a Protagonist needs to be resolutely moral and incorruptible, but at the same time is willing to vanquish evil. Take my main for example. Jameson is a Hero in every sense of the word. He is a warm, righteous, compassionate, loyal, level headed, kind, noble and remarkably down to earth man that always tries to do the right thing. At the very same time, he is also quite willing to kill if its necessary. In fact he somewhat disdains the idea of saving the Villain, as he believes that reforming them is infeasible at best, next-to impossible at worst. As for your other point, yes, there are often morally grey situations where there's no true Villain but simply a char that is in your way. And as I have said, it need not be limited to one archetype. I was simply mentioning the 'Dark Reflection' is my favorite method. How to do it in an RP? Well, it's easy. You make a Baddie that has a clearly defined goal and motivations that are similar to the Heroes, and yet they are opposite in alignment if not in their methods. Then you play up how much alike they are, without them truly being the same person. Then you show the viewers (and your fellow participants) that they differ on one key point: How far they are willing to go. Jameson's counterpart in an RP I participated in, in the past was a Death Knight named Taer. They had a similar powerset, were incredibly dedicated to their respective causes, and had the same fighting style and methods: Commanding whilst fighting on the front lines. The whole time as well, they were respectful to each other, each recognizing the other's abilities as superlative. _____________________________________ A few times, I've been in RP's where the Baddies were not "evil" in the conventional sense, but were still harmful to people and the Heroes. They were in a way, outside our concepts of morality. Such a thing has never proven difficult for me to handle given that if I must fight against something harmful, I will kill it without hesitation or remorse. However, I don't see the appeal to it. If a plot device, character or something isn't malevolent, but isn't wholly benevolent either, then what is its motivation? It's not like there's things that are just... there, unmoving and completely apathetic to all, without any purpose.
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