The berserker killer -> removae war cap tier (4/12/2015 7:04:42)
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Remove the cap for the War Prize tier and just let it keep increasing your creds/tokens by x2 for every x2 influence (after 5k). Example: Commander 5k inf: 10k creds, 10 tokens, war prize 10k inf: 20k creds, 20 tokens, war prize 20k inf: 40k creds, 40 tokens, war prize 40k inf: 80k creds, 80 tokens, war prize 80k inf: 160k creds, 160 tokens, war prize so on so forth. Sure Varium rich players will be extremely happy, but normal players will also be happy. Especially free players who score 40k+ influence just by playing. Theres no incentive to play after 5k influence. Sure winning the war would be nice but its not worth it if A) No core or B) No robot. Sure influence is nice but that entire "Win battle, drop bomb" Process gets boring. Sure, normally people would strive to reach 1st on leaderboard just like we always do but its not worth it when someone can wait for a war rally and just drop 600 Bombs, especially when you didn't put a Cap on the amount of Bombs that a single player can hold at a single time ( Future idea maybe? ) The only incentive we have to play is the prize, and I don't mean the war prize. I mean the credits and the tokens. Omi got 277k influence with just war commanders. Sure, most of the war commanders were from Gifts/codes but he also spent massive amounts of credits on war commanders. He should've been rewarded with at least 300k credits So yeah that's my idea, tell me what you think. All Im asking is that when you guys comment or post a reply don't think about how much richer or happier varium players will get. They put in a lot of real-life money to help your side win this war. Just think about how much happier you will feel when you can be properly awarded for the amount of work you are putting in for the war. Now that the war has been pushed back, I hope that this can be taken into consideration. Please give this a shot. Players will be veryyy active
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