Aspiring Game Devs (Full Version)

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Jecht Dracopyre -> Aspiring Game Devs (4/13/2015 4:06:06)

Long time no see everyone, I think this goes here...if your excited about AQ3D like me and you want to know more about the Unity engine check out Digital Tutors: Introduction to Unity 5 course which they have made FREE! until May 8, 2015. Link to the promotion is here be warned they ask for your email and will probably have you make an account to get access (I already have one) so..yea IMO having seen the course it's worth it.

Now you may say Jecht, it's awesome that I'm learning about the same engine AE is using and it can develop 2D/3D games...but I know nothing of the 3D world how would I even create anything to bring into the engine??

Well..good ol' uncle Jecht has got your back, I'll be returning to the forums soon and with me I'm bringing tutorials and lectures the first of which is going to be "Rapid Concept/Iteration asset development." We'll talk about creating assets (small stuff) with game engines in mind being able to creatively concept and iterate fast but keeping those pesky technical restraints like retopology, uv's, being texel or vertex bound in mind. You'll learn to push the amount of detail in you high res asset because we'll lose a lot of the information in the maps we bake. It will be concept and method driven I'll do my best to keep it non-software specific so free users can pick up Blender, Sculptris, Gimp, World Machine, Xnormal (all free) ect. and be able to follow along for the most part. (Unreal Engine 4 and Unity 5 engines are free btw)

I have a lot more planned so stay tuned :D

Future topics include
*Environment Art
*Character/Creature Art
*Matte Painting
*Visual Effects
*3D Motion Graphics

Unity Engine at: http://unity3d.com/





Dragonnightwolf -> RE: Aspiring Game Devs (4/13/2015 21:16:04)

you might also want to include some detailed descriptions on certain words that you use.


There aren't a huge amount of people who speak a lot of computer lingo, software or otherwise and using terms like Texel or vertex bound, is a good way to make people go huh?

You might also want to touch upon layout (aka the planning phase) of building up stuff.

Before you agree to sign up for Digital Tutors folks, I suggest reading the entire terms of service agreement.

Not only does it mention information about Tracking for marketing purposes, but it also mentions certain areas that you may be charged additionally for premium content, It requires that you have paypal or a credit card or some such, and while currently it is free,

That may not always be the case for when the time expires.

So sign up at your own discretion, but truly know what you are getting yourself into folks.




drDOT -> RE: Aspiring Game Devs (5/10/2015 6:33:08)

Ahh, Jecht the Saviour!

If you're not already covering them, when you get this started I'd be glad to help out on/with tutorials on concept art for characters, monsters, and enviroments.




Suuichi -> RE: Aspiring Game Devs (5/11/2015 1:16:03)

Oh, shoot! A Jecht and a Raul! I have nothing contribute, just saying hi to familiar names :P





Jecht Dracopyre -> RE: Aspiring Game Devs (5/13/2015 7:15:47)

Dragonnightwolf: Yea, sorry about that sometimes I get carried away...about detail we'll get into that into the videos as it'd be forever trying explain things via post (but I don't believe in leaving out anything of the process) as for layout I'm currently recording the first video now it's going to discuss everything you'll need to know to get started also the goal of the first video is to get you creating quickly. No matter what it is, no technical restraints just create. And we will build from there the goal of the entire workshop is to have a environment/level with a hero piece for everyone to walk around in. Timeline is first video should be out early next week I'll see about getting a thread where you guys can post your images for feedback sculpt-overs paint-overs ect. that will last for about 3 weeks with supplement videos if needed until the majority is comfy. Then we'll move to project based stuff.


drDOT: Dotteh!!!! That'd be awesome anything you'd like to contribute would be sick! I was just going to see if I could use some of the AQ3D concept art as ref/inspiration (with proper permissions of course) but a look into you process would be invaluable and something to build off as well, should be awesome let me know anything you want to do/add it'd be an honor :D



Suuichi: Suuuuuuiiiiii :p long time thanks for stopping by :D

Edit: Also Digital Tutors offer is over I will still cover bare minimum of Unity or Unreal (I'll probably use both to compare looks) so don't worry if you didn't take offer we're going to go over quite a bit and I plan on letting you see everything mistakes and all. There should be a free alternative for every tool I use I may make a intro to the tool if I've used it before or point you guys in the direction of where you can learn the basics somethings may require a bit of self study but I won't leave you guys to drift in the wind. I'll be editing and adding more info throughout the week untill we get this thing started feel free to ask anything etc.




drDOT -> RE: Aspiring Game Devs (5/13/2015 9:57:34)

The hype is so real!!




Smalls -> RE: Aspiring Game Devs (5/14/2015 14:17:17)

#hypetrain
jecht is 2pro4u at 3d so get pumped kids




Kian -> RE: Aspiring Game Devs (5/14/2015 16:53:35)

I have no idea who you are, Jecht, but I fully support you in your cause and I hope to learn!




drDOT -> RE: Aspiring Game Devs (5/15/2015 15:49:45)

OK so I will let Jecht handle teaching you guys the 3D software stuff, while I'll use my time on the theory behind creating characters and enviroments.

I'll be starting off with character concepts and the list goes as follow:

  • Anatomy: How to do it and how to twist it
  • The RPG Character Basics
  • How failure can lead to success
  • Engaging Enemies
  • Villains: The Obstacle or The Antagonist?

    Some explanation on the fancy titles:

    Anatomy - Anatomy. LOL

    RPG Character Basics - Basically what makes the difference between a RPG character and a character that's part of a story you're telling. Think your AQWorlds Character against any one of the protagonists in the Assassin's Creed series.

    Failure to success - This is one of the best lessons I learnt myself, an example taken from classical heroes that uses their failure to also show their weaker side- which in return compliments their strenghts instead of disempowering them.

    Engaging Enemies - Crash course into enemies, boring enemies, tedious enemies, and the enemies we actually love to face.

    Villains - In my experience with gaming and game developing alike I understood there are two kinds of villains that each serve a different role. I'll even draw villains for that. #HYPE

    Any opinions on what I'm going to cover is welcome. Even better, if anyone has anything specific they'd want a tutorial one, voice your ideas!
    You people better post stuff here before I feel like posting the agenda for the tutorials on enviroment- I don't like editing posts or double posting.





  • Smalls -> RE: Aspiring Game Devs (5/15/2015 17:36:09)

    ay I wrote some stuff about chara design. I had it on here but it was page stretchy so I just decided to link it to a google docs
    link yo




    Jecht Dracopyre -> RE: Aspiring Game Devs (5/22/2015 19:57:11)

    Ok, Update...got the "all clear" to move forward, the project will be moving to the Art Academy section of the gallery working on the layout of the thread now, the first lecture hobbles at at whopping 4hrs and 18mins so far and still growing (I told you I leave nothing out) for the benefit of everyone I will be placing the videos on vimeo with the option to download don't worry I'm also breaking the lecture into parts like "Introduction" "Introduction to Digital Sculpting" "Introduction to World Machine" "Image Editing/Photoshop for Games" as separate videos just to name a couple after all the the intro level videos are released the "Rapid Concept/Iteration asset development" Lecture will be created and released I've decided concept two weapons a sci-fi gun from just a sphere or some cubes very abstract no firm direction and a fantasy weapon where we start with some inspiration reference and go through a more art directed process still being as fast as possible as an incentive to myself and because I've always wanted to both weapons on my end will be suggestions to ED and AQW respectively. All of this should cover the basics and get everyone up and running as the videos go up they will be added asap I am but one man with only 24hrs in a day.

    I will make once last edit on this post and the next you see of me will be in the new thread I'll make a inspiration/ref sheet for the game environment we're going to work towards so you guys can have an idea of what we are going to do so stick with me guys I know it's taking a bit..but hey, it'll be a ton of info for free so...yea




    Wyrm -> RE: Aspiring Game Devs (6/11/2015 18:20:45)

    Just bumped into this thread but it sounds super exciting. I've never played with the Unity or Unreal engine but I'm sure it couldn't hurt to learn it!

    Art On!




    Krieg -> RE: Aspiring Game Devs (7/6/2015 2:42:23)

    I remember trying (unsuccessfully) to make a fan-based AQ3D back in '08. Haven't been on these forums in years and only popped back on to find a Java tutorial I wrote and saw this thread. Glad they're making AQ3D officially. Makes me want to get back into 3D modeling and creating games. There's a whole lot more stuff out now than there were seven years ago. XD

    Good luck!




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