Break Eventide -> RE: FleshWeaver and Soul Smith Class II (5/4/2015 22:42:16)
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I feel like adding my own two cents to this discussion, so please excuse an old lurker. While I find the whole concept of a Fleshweaver class interesting, I can't say I'd agree with its implementation. Also, you should be careful talking about "majority" when the forum members themselves make up a small percentage of the whole playerbase. Thus, it's very difficult to say the "majority" wants something when the majority is, in fact, silent. Onto the matter of the class itself, I find Fleshweaver to be incredibly out of character for the fairly well-established hero, as others have said. Need I remind you about our reaction to the forbidden magics that Aspar used against us? Furthermore, I feel like it would detract from us in the fact that it would take up Tomix's time, which is a precious resource for releases, for the Paladin class art and Chaosweaver, and more. Not only Tomix's, either, as Ash would likely have to code in the new class, which takes up time he could be using to make other changes that he deems beneficial to us. Though I greatly dislike denying anyone an option, I feel like Fleshweaver is not worth what it would take up, and what it would mean for the character to have the ability to make that choice in the first place. However, I am GREATLY excited by the SoulSmith system. I always liked the Blacksmithing game, even though I maxed it long, long ago. While I would've liked it as a class, I can see the reasoning as to why it is not a class of its own. One, while the usage is different, the vibe would likely be too close to the existing Soulweaver. Two, SoulSmithing something seems like it would be a time-intensive process that would be treated with the utmost respect, not a "Sacred Blacksmith" style creation and destruction of disposable magical weapons. All in all, I can't WAIT to see what Tomix has in mind for this one.
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