you liked the move of sidearm scale from str to dex? (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


dfo99 -> you liked the move of sidearm scale from str to dex? (5/9/2015 23:12:38)

what you think about it? if you don't like write, yes or no is enough.

Moved from ED GD. Please explain your opinions with a thorough response. ~Battle Elf




King Bling -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 5:25:29)

Not really, its all gross now, str anyways have over 100+ dex so the result is insane moreover




AQWorldsFarmer -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 10:53:07)

I think it was an interesting idea, but the dex mages were over looked in this update. (Since they also buffed plasma rain).
Or maybe it was just another tactic to get players to switch classes? [8|]




Mother1 -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 11:02:53)

The move of sidearms to dex from strength was an interesting one to say the least. I remember it being suggested sometime ago and with this change more variety is being made in PVP battles. Before this update it was either strength builds, or focus tanks. Now I am seeing more builds.




Ranloth -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 11:29:22)

quote:

but the dex mages were over looked in this update. (Since they also buffed plasma rain)

But-- they weren't overlooked. Whilst testing, I was well aware of Dex TMs hence why the progression (Diminishing Returns) ended up how it is now - initially it was almost the same as Str has now. If we go above 1.0 Dex for +1 damage, we will end up with pre-x10 issue - stat point wouldn't grant you damage, although you would still get Defence boost. (loophole?)
At the same time, we couldn't over-nerf it either. With luck changes on top of it, it was difficult to judge what else should be done to nerf one build that abuses the change, and not everyone else. Another DR tier at 105-110 Dex? Refer to the above. Lower Gun damage? Could work. But they also cannot Crit, which is an indirect nerf. Some may end up being unable to deflect, too - which is another indirect nerf.

Right now, we ended up with minor imbalance with Dex TMs, and Dex TMs alone. There were people saying Dex BHs are getting similar results, but they have significantly weaker EP control than TMs, so they cannot abuse it as well. So this boils down to EP control + very high Dex abuse. Nerf EP control, and you affect every TM. Add another DR tier, and you may patch it up. (but again, refer to the first point I made) Lower Gun damage? It may work, but it'll also affect everyone. *if that happens, we will also have to look at Support again due to recent changes to Strength progression, Gun to Dex, and Support getting indirect buffs due to that*

There is only so much you can do without forcing everyone into one build and causing huge imbalance - especially with the amount of changes we've made at once. The fact we only ended up with Dex TMs being a bit too strong, but not insanely broken, is pretty good in my opinion. Much better than when Omega started, and Str + Support builds were running amok, and it took a couple of patches to get it right.




Stonehawk -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 12:54:40)

High dex gives a huge amount of damage for dex tech mages, but high chance to be deflected. Still it's easy to counter 2 energy skills, so they are not OP if you know how to fight them. But it gave a big problem for some classes, I'll make a topic about it.




shadow.bane -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 17:30:24)

dex mages are easily countered by taking away there energy and put some energy armor on urself .




Exploding Penguin -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 20:20:11)

Dex mages are not as strong as people think. I've played around with it, and your gun is not that effective because of scaling deflection mitigation which improves with support. Since dex mages typically run minimal support, their "Strong" gun shot is normally deflected (Especially with the improved deflection chance scaling) to deal very little damage anyways.




shadow.bane -> RE: you liked the move of sidearm scale from str to dex? (5/10/2015 20:28:13)

@exploding ...

deflection is scaled with technology not support , support only scales critical chance and effect first hit only .




Exploding Penguin -> RE: you liked the move of sidearm scale from str to dex? (5/11/2015 1:03:25)

oops, for some reason I thought deflection damage reduction scaled with support in the same way that rage damage scales with support.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375