Stonehawk -> Some balance problems on last update (5/10/2015 14:35:34)
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Well, this topic is to show some problems, mostly balance problems I found on "Epic Duel Legends" update. Feel free to agree, disagree, or add any other comments about it. 1- High Legendary Rank disadvantage: The eLvl thing was made to balance things, making it better for low ranked players so that they have a better chance to win. But, as an example, The REALLY HIGH RANKED players (rank 100+) are the most injured. Increasing 20 HP on Field and decreasing 10 EP on skill cores won't make up for +3 on all stats. Legendary points give only flat damage/defenses while stats give an extra % in everything else (skills, chance to block/deflect...) (we had to fight for ranks and now we feel somehow weaker than "beginners"!) 2- Eternal Enhance NERF: I think it wasn't pointed that it would be nerfed, correct me if I'm wrong. It's pretty pointless now, (+1) on all stats, same effect lower ranked people have for FREE. (we had to fight for that core too!) 3- Classes/skills/robots that lost their effects due to big changes: 3.1- Mercenary, a STRENGTH-based class and most of their skills: First of all, making gun based on dexterity gave a big problem to mercenaries: Most skills are based on strength and, since strength only affects primary damage and strength-based skills, most mercenaries attacks are predictable. In other words, if you fight high strength merc with a energy primary weapon, a shield would protect from most of his attacks. Not to mention the dex builds being overrated makes all of mercenaries' most important skills to be easily blocked (including energy drain, an important resource on every battle). And NO, mercenaries wouldn't use too high dex, because it wouldn't make ANY skill stronger. 3.2- Kartherax, Bio Borg and Spirit Thorns (Blood Hawk armor's core): Since strength became highly unusable, those are highly devalued, too. Spirit torns became costless, but it is not used anymore because of those changes. 3.3- Focus builds: Those will have to choose between dex or support (since strength only affects primary, increasing strength on a focus build is a suicide build where you are insistently blocked). 3.3.1- A high-tech focus build with dextery will give average defense and good robot damage, but dexterity builds still beats it for getting faster rage and doing tons of damage on it. 3.3.2- A high-tech focus build with support will have good aux/robot damage with low chance to be deflected, but low defense. Once again, dex builds beat them by stunning and using a physical gun, for example. 3.4- Cyber Hunter: Most of their skills are energy and based on tech, they became an easy prey too, the variety of builds of this class is gone. 4- DOMINATING stats/builds: 4.1- Support (Tactical Mercenary): This one is mysteriously effective against everyone. High chance to crit, rarely deflected, as I experienced (what? is support affecting deflection too?), deadly multi, aux and poison. 4.2- Dexterity (Tech mage and Bounty hunters): Stun, multi and now gun, that combo is overrated for a stat that already covers the player against melee attacks and defense damage. I think strength was better before, since it already had many counters. Boosting the use of dexterity or lowering strength damage would be ok, but doing both was a HUGE IMPACT, specially for mercs. Well, those are some problems I experienced and noticed on this new update, I don't know if everyone feels the same, but I particularly think balance was not that bad before... Just my opinion. (Special attention to the red coloured ones, please!)
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