Alphaeus -> RE: Massacre Need To Be Overlooked (5/15/2015 16:19:57)
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I have been watching this game (and playing) for years, and here is the cycle I have noticed --- 1) The devs make a change. 2) The good players come up with awesome builds using the change. 3) The bad players get their butts kicked. 4) The bad players complain about the power of the good players' builds. 5) The devs go in and make a hack job of nerfing and buffing randomly, or make poorly tested updates. 6) The result is that certain builds end up being OP, even for good players, while other builds become extinct (or nearly so). 7) The good players recommend a reversal of certain changes, or alternatives that will yeild the same effect as it used to be. 8) The poor players complain even more about the builds that are still OP. 9) The devs listen to the poor players and continue nerfing, buffing, and making poorly tested updates. 10) And it just keeps going on....and on...and on.... I remember back in Gamma, I could use a massacre/bloodlust/smoke/cheapshot build with ease, and (converting to Omega numbers, not Gamma ones) could do over 700 damage sometimes with massacre. Now I dont use mass anymore, cuz it is insane, esp for CH. For a BH, if you want to still do a smoke, mark o' blood, and mass build, you have to have at least 1k MP. If you put Generator core on with mostly resist armor, and have a good Static grenade, you might be able to get away with 800. Since Static charge of CH is somewhat inferior to the Static grenade of BH, they need to have at least 900 for that. I personally still love massacre, and cheer every time I see someone pull it off successfully (which is extremely rare). The problem is, if you dump enough stats into MP to be able to do it, you will end up crippling yourself more than if you just did without massacre...which is a crying shame. The best option would not be to lower the cost of massacre. It's cost is in the general range of most super-skills, so I am not concerned about that now. What I would like to see is a change in stat-nerfing skils. Right now, a maxxed Smoke or Malf costs 200-300 MP (I will have to check later), and lowers their target stats by about 35-40 points. The problem is, a lvl 3 Dex-boost or Tech-boost only costs a little over 100 MP and boosts by 35-40 points. A lvl 1 or 2 shield will boost def or resist MORE than the nerf lowered it (usually. Depending on stats, lvl 3 might be required, but not more). Am I the only one who sees this as whacked out? Since shields serve a slightly different function, and do not fix the stat (which might affect skills), it might be OK for them to be left as they are. If nerfs and boosts were made equal, however, I think that would change the dynamics. Namely, I think nerf skills should be buffed to match boosts (instead of nerfing boosts, which would only make both of them useless). Mark of blood is valuable, and perhaps should retain its high cost. I do agree, though, that it should increase with support, instead of being fixxed. If those two changes were made, I think the Massacre builds would be back in business. Just a thought.
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