Juggernaut Mode (Full Version)

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King Bling -> Juggernaut Mode (5/13/2015 17:25:00)

Takes over 10 mins to get 3 players, sometimes more or sometimes less, when starts either battle fails or one sided, do something about it, and no use of underdog mode if the battle takes 5mins + to start right? Add bots or sometimes or remove the mode completely until its balanced or recreated perfectly.


Edit : - Its temption to play juggernaut but it doesnt start and then I feel like leaving. Fix we all have been waiting for it too long now. Discuss.




Introduce -> RE: Juggernaut Mode (5/13/2015 18:44:33)

kinda hard to make it longer when no one plays, unless you want 50% of people that play 2v2 to play 2v2 get juggs frequently




Mother1 -> RE: Juggernaut Mode (5/13/2015 19:44:06)

Juggrnaut mode depends on the player pool of players within their range that is playing 2 vs 2

If there is no one or little to no one on at this time then of course you won't get any opponents.

If they did have a system like the infernal war 1.0 to help out when player pools are low then there wouldn't be too much issue seeing at that would pick up the slack for when players aren't around but at the same time there would be backlash from it as well.




Cons -> RE: Juggernaut Mode (6/1/2015 19:22:20)

Due to the decline in the game's popularity (mainly due to the crap changes) there are much less players than before so you'll just have to deal with it (and blame the admins ofc).

PS Due to recent changes juggers are super hard.




RaXZerGamingZ -> RE: Juggernaut Mode (6/12/2015 19:58:24)

the main reason why jugg takes so long to find enemy's is because 50%+ quited the game after passives were gonna in other words because gamma




AQWorldsFarmer -> RE: Juggernaut Mode (6/12/2015 20:01:20)

quote:

the main reason why jugg takes so long to find enemy's is because 50%+ quited the game after passives were gonna in other words because gamma

The player based dropped before the removal of passives, it dropped soon after the omega update.




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