Lord Machaar -> RE: =ED= May 19th, 2015 - Epic Artist Showcase: Deuce (5/21/2015 16:53:57)
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Equality is not Balance. Inequality is not balance either. One part having complete advantage over another player is not balance also. Especially on games that counts on advantage. Just because it does benefit you, it doesn't mean it should be implemented. Even if there is no difference in battles, classes variety and builds variety could make the game fun just like in early stages. So if you tell me that the game was fun when varium gave advantage, no it's not, because this argument would be totally invalid if 2 varium players are matched in a battle and here is the proof. https://youtu.be/S_mLtPMWVD0?t=7s Varium players were matched against each other, equiped with full enhancements and full varium equipement. The game was about true balance, the intelligence of players, it was easy for me if you watched the video to do a strenght build and go ham like everybody else, but the game back then gave me the possibility to encounter them, because you already know that you have same advantage as your opponent, even if you are playing with the underdog class, and it was the case of CH, but who cared, it's not the case now, OP builds now don't make some classes the underdog only but on top of that make these classes useless at low rank ranges, because logically if a player rank 60 using strenght can defeat a tank player rank 60, before underdog mode was implemented, anyone will be stupid if (s)he couldn't defeat player rank 1 using a tank build. But on the other hand back then the game wasn't fair for other non-var players. The pvp was full of varium players, a small portion of highly experienced non-var players with rare weapons who were able to enter 1vs1 at that time and I salute them. Omega fixed that but opened another hole somewhere else. quote:
And people shouldn't have to get sick before they go to the doctor for a check up. Police shouldn't have a faster response time to "dead bodies" than "domestic abuse". There shouldn't be 1% of individuals controlling 90% of the worlds resources. I don't believe it's right, but we cannot deny that it keeps things interesting when someone's suffering and someones on top. That's just who we are as people and you can look back to any phase and validate my statement. The difference between the world and ED, we can control ED, it is a controllable environement, where cruel world rules don't apply, it's called a game. I hope you understand this, anything you gave as en example is irrelevant, because there is a difference between a "Game" and "Reality". @Mother1 Comicalbiker was beaten because he used a build, support TLM that is risky, one deflection against a 5 focus player and you are done. I use this build also, and he knows what I'm talking about. Support builds are weak against strenght builds and especially str BH players. Comicalbiker knows this and he was beaten long time ago when the game was fair. I respect Comicalbiker, but here is the thing, I'm sure he likes fast wins, that's why he prefers fast builds, otherwise if he plays a tank build he will have a good winning ration. But here is the thing having fast wins comes with a price, otherwise if fast builds give fast wins and high winning ratio then who the heck will play builds that count on strategy, and thanks to the underdog mode, low rank players have gotten free from them, so now they have the choice to try different builds. -On Topic: Fixing support builds after this update will have a huge impact on balance, excited to see how the variety in builds improve especially in the range of low rank players.
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