Cyber Hunter Indirect Nerfs! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


battle_07 -> Cyber Hunter Indirect Nerfs! (5/22/2015 23:25:54)

All This Nerfing Has Caused CH to be useless:
1. Cureable Poison which makes the skill rather almost useless()
2. Sidearm improved by dex and not str (to nerf str abusers mostly BM)
3. Aux damage nerfed(to nerf support abuses mostly TLM and Merc).

Now I cant do high str build since with malf since its easily counterable with any resitance improving shield.. ohh ok ill also make my support high and equip physical and make a decent dmg,, but aux damage is nerfed... Ohh I should do poison, but its cureable...Ok lets not consider this build...

What I want to point out is CH has no nuke skill..But i consider my aux to be already dealing decent dmg before the update but now its rather useless... And is forced to make a 5 focus build for bot high bot dmg...

Now I cant Think of any effective build for CH other than 5 focus(maybe Im just dumb to think for other build)...I mean its starting to make it not flexible to do any effective build and just use 5 focus

PS. But I can change class right but its really dumb(not really).. As I play now I only encounter CH 1/100 enemy maybe because they changed class because its useless to be CH now




Stonehawk -> RE: Cyber Hunter Indirect Nerfs! (5/23/2015 9:19:26)

Cyber Hunters has some advantage that you could explore:
1- The best EP draining skill (can drain 500+ if you choose to use high tech)
2- Static Charge is the only energy gaining skill that can be used each 3 turns
3- Shadow arts (specially if maxed) does a big difference, and affects even some energy draining skills
4- If you aren't going to use poison, massacre or cheap shot, using a sword will let you use all other skills, and it also increases energy gain a bit.

Well, hope those hints work, because I don't think cybers are useless right now. In fact, for the first time I see all classes working.




shadow.bane -> RE: Cyber Hunter Indirect Nerfs! (5/23/2015 9:50:46)

a hint for u , try to use a max emp with high tech and wear an armor with all points to defense with piston punch core u will leave ur enemy literally with no energy to use at all . you might wanna look for lobo demolidor cause he is using this build .




Exploding Penguin -> RE: Cyber Hunter Indirect Nerfs! (5/23/2015 23:31:29)

The key thing about CH that shines is it's a very average class except the EMP grenade is so darn strong it completely shuts down someone's skill use at turn 1 unless they blow all their energy recovery moves instantly.

Aside from that, not a notably strong class in any particular area. Definitely requires more skill than some other classes to utilize that weird advantage the class has.




Kd -> RE: Cyber Hunter Indirect Nerfs! (5/25/2015 1:23:39)

1-1-1
M-3-3
4-M-4
0-0-5

750
640
45+0
55+27
91+35
45+22

Energy Primary with frost shards
Physical Secondary (recommended azrael)
Energy Auxiliary (recommended dread desolator)
Infernal Android
Armor with 110-10 and piston punch

The build is all about energy control and is high percentage. Fights will take between 7-12 rounds on average. Let me know if youre having any issues with any particular class




battle_07 -> RE: Cyber Hunter Indirect Nerfs! (5/26/2015 9:49:36)

Thnxs All for the reply Im doing Good with CH now :).




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375