Variation -> RE: Remove Field Medic Skill From All Classes Trees (5/27/2015 22:17:45)
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quote:
...turn medic into an universal skill that every class can access but outside the skill tree and of course it will still require skills Points to Upgrade just like before. The current engine doesn't support applying skill points to skills that aren't a part of the classes' skill trees. quote:
Because We can use the Removed Field Medic Spot to add 1 new skill for each class because i believe that its been a while since we get new skills added to the game That would be nice, but again the engine doesn't support it yet. At the time each and every Field Medic is unique to the class it's on. As in it's possible to alter Bounty Hunter's Field Medic while not altering the other Field Medics. The developers could make a universal Field Medic and simply give it to every class -- however, with the way the current system works it would accomplish very little. The developers could add more skills and they've made it known more than once that it takes time. The skill rows/columns we have access to aren't huge issues to the developers. It's more so the fact it takes a full design and implementation of the skill -- art assets including animation, mathematical calculations and programming of the skill, adding the necessary skill data to the appropriate tables in the database, and last but certainly not least testing.
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