Darkwing -> Give Poison to every class or skills that ignore defense (5/30/2015 15:37:58)
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In times when strength builds got nerf, support build got nerf, luck factor got nerf, the game is full of tank builds that make battles way too long. Replace one skill in each class with a version of poison, or give more skills that ignore defense. It doesn't have to be the same, like: 1) Deals no initial damage, only applies poison for 3 turns, 15 per turn. 2) Poison shield. You apply a shield for 3 turns. That shield poisons anyone who damages you for 10 poison per turn for 3 turns if they damage you. 3) Enemy hits you for 85% damage and will apply a poison to you. The poison only starts 2 turns after and deals 42 damage(only deals the poison a single turn). You can heal it before it deals the poison. And if you don't agree with poison for all classes, then defense ignore skill: 1) Skills like bludgeon, double strike, berserker get 20% defense ignore but lower % damage instead. 2) skills like plasma bolt, fireball get 10%-20% defense ignore but lower damage instead.
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