RE: New Classes (Full Version)

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Skinless -> RE: New Classes (6/13/2015 5:35:57)

Good idea. I think this class should cost 100k credits or 1800 varium to change.




Illuminist -> RE: New Classes (6/22/2015 22:57:38)

Or just revamp them, we're due for a new balance overhaul seeming that the players do not enjoy the game as much




The berserker killer -> RE: New Classes (6/23/2015 3:03:59)

You could revamp them, but that's a temporary fix.. This one is basically permanent




Illuminist -> RE: New Classes (6/23/2015 17:42:37)

Uh, making 1 class that everyone will go to because everything is boring is not a fix, and plus, too lazy to make new class so a revamp of 6 clases would be a better option. Thing is, Tactical got boring and it was a new class...




The berserker killer -> RE: New Classes (6/24/2015 2:11:58)

its not making 1 new class. theyre 3 different classes, 3 different skill trees, 3 different weapon requirements, with a diversity as wide ranged as 6 random numbers to win the lottey.

In a sense these aren't new classes. theyre final versions of these classes. Matrix versions that WOULDNT require a lot of time to implement since ALL skills are already in game




nowras -> RE: New Classes (6/24/2015 14:48:58)

I remember GoldSlayer1 and I made these suggestions ages ago a mod said it wont happen cuz of FLASH LIMITAIONS
you cant make your own classes
So let's say we don't have to make our classes by our selves but they should add over 6 new classes with different skills Ill suggest this in a new thread
saying what skills these 6 classes should have.




Oswald Cobblepot -> RE: New Classes (6/24/2015 18:14:55)

Customisable classes? It's not sounding good.
I realized that customizable items stats was one thing that should never have been done.
With classes it will be the same thing, "don't matter which class you choose. they're all equal"
If it was not in Omega yet, you would create it.
:c




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