Stonehawk -> RE: EMP for Tactical Mercenaries? (6/4/2015 20:13:43)
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quote:
Dont Compare EMP With Atom because Atom Smash is UberCrap Compared to EMP. Atom Smash is good if maxed or used on a high enough lvl. Only problem is that people prefer not to use strength, making this skill weak and preferring not to use it, consecutively using a sword, because double strike is another strength skill, which is pretty weak too. quote:
Why OP? Its EMP Combined With Frenzy and Battery BackUp, a simple Tech TLM can get a -520 EMP a maxed frenzy a lvl 3 heal some hybrid and blood shield, Maxed Battery and lvl 1 Surgical Strike, Poison is Not Needed. TLM will become The Best Energy Control Class, And the most OP Class and Most used class in the game. 1- Frenzy does primary damage. If you use a 101+35 tech build (I think EMP still doesn't steal 520 energy, though...), You will certainly have low strength, so your frenzy won't give that much energy back 2- You will have 750 health. A support TLM will pwn you in 3 turns if you don't deflect (aux, battery for the EMP you used and artillery, hasta la vista) 3- If you max EMP, Frenzy and Battery and lvl 3 Field Medic, all you can do is control energy, 2 points left won't do much. You aren't able to harm the opponent since you don't have poison 4- Lvl 1 surgical strike does 650 damage, on a tanker it does nearly the minimum damage of 200. This is all you can do to damage with skills. As you can see, this wouldn't be OP. BUT I have to admit it's better to have some variety, It's better to keep atom smasher as it is. I'm testing it and it's not so bad.
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