Gifting system (Full Version)

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WhyIzItAlwayzMe -> Gifting system (6/7/2015 22:27:37)

The gift exchange at Christmastime was an event that everyone enjoyed. However, there weren't many (if any at all) truly rare or special items received. While it was a fun event, a lot of people felt that the gifts they received didn't really have much value (except perhaps the ultra-rare achievement that accompanied the gifts). Perhaps this wasn't the point of the event, but I think people were expecting better or rarer stuff.

One thing which I have heard several people say is that there should be some sort of in-game system which allows players to exchange items for free (e.g., a Tech Mage trades a club that he doesn't want to a Mercenary, and receives a staff in return). When I suggested this idea to people, the feedback I received was almost all positive. I think that most people like the idea of having stuff that they can't afford.

Obviously, there are drawbacks to this system, but I've come up with some guidelines for a gifting system that I think would cover all the gamemakers' objections to idea. So, here are my suggested rules.

1. Gifting is only allowed between friends. This covers a lot of the obvious problems with this system. This way, you won't have random people harassing others to give them items.

2. All weapons that are traded will lose all skill cores and stat upgrades. This prevents lower level players from getting upgrades beyond their level. You can exchange skill cores to put in the weapons.

3. All items which are traded lose half of their selling value. This prevents farming of credits (at least to an extent).

4. Only items can be traded for other items (as opposed to weapons for items). Again, this prevents farming, and also provides lower levels with items from higher-level NPC's that they are having trouble defeating.

Note: If the gamemakers object to the idea of non-Varium players getting Varium items, keep in mind that the money is still being paid for the item. Also, not many people will be willing to give that stuff away.

So there you have it: an official system that allows gifting. Please let me know what you think!




AQWorldsFarmer -> RE: Gifting system (6/7/2015 23:44:12)

quote:

2. All weapons that are traded will lose all skill cores and stat upgrades. This prevents lower level players from getting upgrades beyond their level. You can exchange skill cores to put in the weapons.


Wouldn't that make it pointless to trade an item unless its rare?
Its be easier- and cheaper- to just sell you weapon and buy the other one.

Apart from that, I like the idea of a trading system. Sadly, however, I doubt they will take a trading system into consideration.
I've even mentioned in the past having a credit/varium price requirement for trading- to both parties involved.




Mother1 -> RE: Gifting system (6/8/2015 0:32:54)

Already in the FSI under item trading.

Plus IIRC it was said many times already that Trading will never come to epic duel in any shape or form.




King Bling -> RE: Gifting system (6/8/2015 2:19:18)

This makes the game dead, they dont implement what we need, they implement what they want to see. So people eventually leave since they are no more satisfied.




RaXZerGamingZ -> RE: Gifting system (6/8/2015 16:33:55)

number 2 makes mescrathc my head ( not literally ) wouldnt the weapons be useless then ? you should change your idea that instead of the weapon getting 0 upgraded that it has half of what the player's level is , for axample : a level 12 gives a sword to a level 4 but the level 4's max sword damage is 100 then he/she will receive it for 50 damage




RaXZerGamingZ -> RE: Gifting system (6/15/2015 14:18:05)

well i did quit epicduel during hte christmas event and at the end of it i came back , so i got nothing from the event :( so it would help people like me




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