Ranloth -> RE: Strength changes (6/15/2015 19:49:30)
|
quote:
So now a guy with level 1 berzerker gets hit even more? Low levels sir... Lower levels means less Str / Dex as it is. I don't see how it would make a huge difference there, considering they'd get maybe 2-5% damage increase with a respectable amount of Str / Dex. After the recent Str nerf, it's even less of an issue. quote:
Same concept as non-ultimate skills? So you mean it could be used with rage? Is that what you're trying to say? (I might be mistaken) Same concept as Zerker and the bunch, meaning the % increase with Str or Dex. Otherwise it remains an Ultimate; 200 minimum damage, unblockable, etc. quote:
Moving it to Dex is a great idea..makes a lot more sense. However your second suggestion "make it cost less EP but less damage" fixes nothing, it may cost less EP, but its damage is already too low...unless you mean MAJORLY reducing its EP cost and slightly reducing its damage output. No, I don't think of major cost decrease and minor damage. I'm talking the same concept as all Multis have recently received. Instead of focusing on numbers, don't - if we move it to a different stat, the numbers will be changed completely. quote:
as scaling % for berz doubles strike and bludg = str merc is back with high dex high star no blocks op build like befor u just made it worst ! and if scales with str there wil be a slight % for it to block but even it will do HIGH damage if not block ! why not scale it with technology for a change so they invest some to tech and not make them op ? Why would I need Technology to swing a weapon? Strength gives me power, and Dexterity improves my accuracy - logically speaking speaking. In addition to that, Mercs can already do very good Tech builds whilst Dex doesn't improve anything for them (directly) hence why I was thinking Dex Dex. Old build would be back? Well, depending on the scaling, they'd probably get 8-10% more damage over the current base value, if we assume around 80-90 Dex. Would it be a big issue after the nerf to Strength, considering their damage would only be increased on these skills? On the other hand, making.it scale with Strength would mean they'd probably still have high Dex, but even higher Strength - so with slower Str scaling on skills, you would still get ~same damage % increase as you would with lower Dex. In regards to Fireball, I also had an idea to make BM's Multi unique and improve with Strength instead, since it doesn't require a Staff to use, but this would mean we need new skill art, code, etc. So it's not possible short-term, as much as I would like. Would work with Fireball change, but for now, if we keep Fireball on Str, we may resort to giving it a bonus effect on top of the damage, hoping it buffs the skill appropriately and makes it usable again. Differentiating it from Bludgeon, and all. And why choose between Strength and Dex? Because both go together in a Strength build. You can't have high Str and low Dex, because your attacks will likely get blocked, so choosing between them two stats works quite well. Right now, how fast it scales is the only issue - I don't want it to be too slow and not noticeable, but once high amounts of the given stat kick in, it may be a good idea to make it slow. The scaling would merely increase the incentive in investing in these stats, and partially reverse the effects of Strength nerf - because there are cases where we overshot nerfs, but reversing isn't the solution, either.
|
|
|
|