Kooroo -> RE: The Hallows Inn (OOC II) (6/28/2015 23:56:28)
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Here's the Bio. Post shall be up when I deem it to be acceptable. EDIT: Altered the appearance slightly by changing things to what they're supposed to be and removed a couple of typos. Name: Gladius Shrike Gender: Male Age: Unknown Race: Altered Human Height: 1.84m Weight: 86kg Appearance: Wears a featureless steel mask that covers the front half of his head. The only feature it has is a dim, light-green, glass slit where his eyes would be. There're no holes for his nose or mouth, yet he has a constant rasp when he 'breathes'. His hair is a dirty brown, growing long and unkempt from beneath his mask.. He covers his neck with a dark red scarf, resting on top of a dusty grey cape split down the middle. The cape ends just past his knees, its edges heavily frayed. On the rest of his body, he wears a white shirt and black trousers. A thick, dark grey, leather vest is over his shirt. Grey tassets reach down to the back of his knees and span the back half of his belt. The front half of his belt holds 4 small pouches of equal size. In addition, Shrike wears leather vambraces and gauntlets over his arms. Black, shin-high combat boots round off his daily attire, giving him an outfit that just beams happiness and sunshine with its 3 totally different shades. "How many different shirts do you have?" "Lots." Weapons: Besides spawning daggers, he has 3 main weapons. The Nameless Blade: A white-bladed odachi with an incredibly keen edge. The scabbard has its own ‘guard’ at around its mouth, where it mates with protrusions along the guard on the blade. These protrusions are 2 short flat strips of metal sticking out from the sword guard, bordering the back and the front of the blade, and 2 small prongs that lie along the flat surfaces of the blade. The handle and guard are golden in color with a white wrapping around the grip. The sword’s blade is a startling white, almost to the extent that it is painful to look at. The scabbard is black and made of a material similar in appearance to obsidian, though with less of a sheen and is even harder. It constantly feels warm, as though heated by an internal flame. The blade has a few special properties. Firstly, it’s always very hot to touch, as though it was held over a fire for a few minutes. As expected, getting slashed or stabbed by it hurts a ‘bit’ more than usual. As mentioned above, the blade’s edge is incredibly keen being able to cut through most things with enough force applied. With Shrike’s strength, he can’t cut through especially solid things, like poles or other blades. Lastly, it’s incredibly durable and it would take something exceptional strong to break it. Shrike keeps this tied on the left side of his belt normally. He rarely uses it, generally using his Shrike blade instead. Shrike blade and dagger: Shrike's namesake blade and dagger. The blade is roughly the size of a short sword. It has one cutting edge and its crossguard is like that of a sai. It can be formed as either a sword or an arm blade, where it fuses itself on top of his right vambrace. The dagger itself is rather simple. Its blade is quite curved and roughly 25 centimeters long, miniscule compared to its sister blade. It has a broken red gem in the center of its guard. It can fuse with his left vambrace, becoming slightly thinner and considerably long when it does so (35 centimeters). Both weapons are spawnable at will and are electrically charged. The energy they're charged with is strong enough to cause loss of motor functions if you get stabbed in the chest with it. Though if you get stabbed in the chest, you're probably going to lose all motor functions and more anyway. A nick or a scratch will cause sharp pain and numbness in the area, followed by pins and needles later down the track. "Clear." Equipment: Gladius Mask: Besides keeping his face hidden and making his voice sound way ahead of its time, the mask is rather good at giving away his position in the dark. The light it emits is a clear target during periods of darkness . In exchange, however, it grants him superior night vision, self-sustenance (what's eating, drinking and breathing?) and camouflage at will (almost). Damage taken from energy weapons or attacks are also significantly reduced, meaning he never has to worry about being struck by lightning in a thunderstorm. That's a pretty good deal. Rumor has it that it's not detachable and it's unknown what he does when it gets damaged. "Can I try it on?" "No." Other Items: In his belt pouches, he holds a fair amount of gold coins and one magical crystal. The crystal requires Energy magic to power it and is capable of communicating with a single twin. Combat and Physical Capabilities: Shrike's physical strength is above average and his unarmed combat is pretty solid. His skill with a blade is rather good, comparable with a skilled swordsman. His main strengths are his inhuman speed and agility, though. His accuracy is pretty much on point as well. His stamina is most definitely greater than any human's and regenerates faster than any human's as well. His mask makes him almost self-sustainable and as a result, he doesn't require food, drink or air. He does need a fair bit of sleep, however, and sleeps for a couple of hours longer than a normal human would to keep his constitution up. Lack of sleep results in slower stamina recovery, weakening in his abilities and eventually everything else starts slowly going to hell. Many, many, many short power naps kinda make up for it if he's ever on the run, but don't quite have the same effect. Shrike's ability to recover from injuries and illnesses is also greater than that of a normal human's, normally being able to halve the time needed to recover from injuries. Bones heal freakishly fast, taking only a handful of days for a minor fracture. To heal that rapidly, though, he pretty much needs to be constantly sleeping. Healing abilities from mages tend to fizzle, so he's mostly reliant on himself (or an especially determined/powerful healer) for recovery. Skills and Abilities: Shrike's abilities are dual-utility abilities. They can be used one of 2 ways, but not both at the same time. Optical Camouflage/Inertia Burst: Exactly as it says on the tin. The second bit is a bit more complicated. Makes Shrike blend in with the background remarkably well, almost to be point of invisibility. Using the ability also mutes his rasping, but it doesn't mute any other sound he might make. He's not completely invisible, however, and if you stare directly at him when he's camouflaged, you'll see some slight disturbance in the area. Similar to a heat haze, but not quite as bad. You can also feel him if you're close enough, as the camouflage gives off a lot of heat. Oh, and his mask. The light, while not particularly bright, is still visible, so if that's not a dead give away then that's impressive. The camouflage also refuses to work when submerged and immediately turns off when he uses an ability. Inertia Burst messes with physics slightly. Upon activation, Shrike will stop any motion. Although it's not that he'll stop any movement (eg. twiddling his thumbs), but rather he'll stop flying through the air or sliding along the ground. Can't be activated too often, as it'll causes a considerable dip in his sizeable stamina reserves. After use, it and Optical Camouflage can't be used for a minute. Works incredibly badly while riding animals. "That's a neat trick, except for the part where I can still see you." Spawn Blade/Lightning Blade: Almost what it is on the packaging. Spawn Blade is exactly what it says it is. It allows Shrike to spawn up to 8 daggers or throwing stars at a time. When 8 blades are spawned and he attempts to spawn another, the first blade he spawned will disappear. Blades also automatically despawn after a minute or so if he's not holding them, or within grabbing distance. This gives him more than enough ammunition to make an archer jealous, although he can't really throw especially far compared to a normal humanbeing. Especially good for hunting and skinning animals, though he doesn't really do that often. If ever.... He's done that maybe twice. Shrike can also vary the daggers or shuriken slightly as he wishes. Lightning Bolt is where Shrike throws a dagger made of energy. Unlike the daggers he spawns with Blade Spawn, these energy daggers are spawned as projectiles. With his insane mana regeneration, he can keep hurling energy daggers without care. They have a max range of roughly 10 meters before dissipating. A strike from an energy dagger will normally knockdown a target and incapacitate them at best. Blade Withdrawal/Blade Link: The easiest abilities to swap between. Blade Withdrawal pulls all of his spawned blades back towards him. There is no set range, and the blades usually take the straightest path back towards him. They have trouble avoiding objects and might cut a few things up back along the way. Daggers return towards him pointy end first, while throwing stars spin at frightening speeds. Blade Link does the exact opposite. Shrike can use it to pull himself to any of his spawned blades. The path that he'll take will always be a straight line. He can choose to pull himself towards a blade using any of his limbs as a 'tether' point (ie. he can choose to go towards it feet-first or arm-first). Incredibly good for climbing, walking up vertical surfaces or general mobility. Things might get awkward if objects get in the way. There's generally no surprise as to which direction he'll end up going, as he can sense the general whereabouts of his blades. History: A bounty hunter and mercenary by trade, there're very few jobs Shrike will turn down if they pay right. No one knows where he came from. No one knows his abilities. He showed up several years ago, during one particularly quiet evening to collect the bounty for an especially nasty gang leader. After dumping the gang leader's head in front of a stunned crowd, he collected his money and vanished. Several weeks later, Shrike reappeared to collect another reward several towns over. Another month, and he reappeared in yet a different town. The trend of tavern reappearances was broken when he was reported to have robbed a merchant's caravan with a group of mercenaries. Since then, the list of crimes he has been linked to has steadily increased. No one knows how to call upon his services. Rumor has it that if you ask for him at a tavern, he will eventually find or contact you. Some say that if you find the right person, they will give you the information needed to find him. The stupid ones believe some ritual is needed. One thing is for certain, and that is the only ones that do come into contact with him and survive are those who have plenty of money. "If you have the money, continue. If you do not, then my time and your life are forfeit." Personality: Likes: Money. Moments of quiet. Dislikes: Poverty. Noisy people. Removing bloodstains from clothes. Hobbies: Working. Darts. Silent, cunning and professional. He’s generally to the point whenever he does speak, which isn't very often. Oddly enough, he doesn't seem to make any friends, nor does he seek them. As a result, little is known what he is like when not on the job or what he does in his spare time (though most people bet that he's always on the job). Dislikes teamwork immensely, but he can coordinate in a team fairly well if it's needed or he's paid to. Distrusts almosts everyone, especially other bounty hunters and mercenaries. "Much more can be achieved through teamwork. Which makes failure all the more crushing."
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