RE: The Hallows Inn (OOC II) (Full Version)

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Draycos777 -> RE: The Hallows Inn (OOC II) (9/22/2015 8:54:35)

Posted, not as great as I wanted it to be, but, a power outage has forced me to move some of what I was going to add into another post. Also, I had planned to post yesterday after my sister's birthday party, but I had forgotten I had collage classes:P Sorry about that.




Legendium -> RE: The Hallows Inn (OOC II) (9/22/2015 10:34:12)

Posted. Sorry for the huge delays and not-stellar quality of the post, but there've been a ton of important deadlines at school recently.




Remaint -> RE: The Hallows Inn (OOC II) (9/30/2015 23:36:51)

I'm interested in joining!

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Name: Folliwen of Harrowshreik
Age: 21, appears 17
Alignment: Chaotic Neutral
Race: Elf
Class: Hussar, Chasseur
Appearance/Clothing:
Height: 5’4’’
Hair: Blonde, long and elegant.
Eye: Diamond-yellow irises.
Skin: A healthy, fair colour.
Body Type: Thin, pleasantly curvy. Pointy ears easily mark her as an elf.
Voice: Standard for a girl of her appearance. Bold-spoken, passionate and optimistic.
Clothing: A thick, wooly-white single-breasted military coat alongside form fitting beige breeches. A deep blue waistcoat and white thigh-high dress sits interior. A brown leather belt is equipped alongside bags and a bayonet sheath. Her feet are clad in blue-rimmed, light-beige leather boots just under knee high. A deep blue, white-rimmed tricorn sits atop her head. A cartridge purse and strap hangs around her shoulder.
Armour: Her layers of clothing serve well enough to deflect the stray projectile or blow.

Weapons: Flintlock Musket, a sturdy Aeterasteel Alloy, 62 inch and 9 pound smoothbore gun with a black stock of Necrospringwood. Some say it’s a weapon too large for her, but years of wielding it has her fighting just as well as any decent musketeer. Bayonet, 17 inches of formidably durable spike backed by some handle; can be used as an effective stiletto in a pinch. Mounted on her musket, the combination is a 79 inch spear that can parry the heaviest of melee weapons with little effort. Unused, the musket is slung upon her shoulder.

Other Items: A remarkably strong, pony-sized undead flea accompanies Folliwen. It weighs 520 pounds and may jump six yards high. A blue-rimmed beige saddle with accompanying bags rest atop its body; within hold various bodily and tool maintenance material, ammunition, fire starting kit, tent, spare clothes and a blanket.

Skills: Folliwen holds success in gunnery, being able to load her flintlock musket in 14 seconds and could land shots at 234 yards, provided her weapon operates as intended. She’s also a very reliable dagger and bayonet fighter.

Natural Abilities: Elven dexterity, Folliwen may act both fast and accurately allowing her effective acrobatics and burst run speeds. She does not know that many techniques in melee, but her keen sight and swift hands are able to land the strikes that count.

End of Magic:
Shots she take are hardly, if at all, affected by opposing mystical forces. Defenses relying on magic are of no effort to breach. She possesses no immunity against magic herself, however.

Magic:
Her discipline is general Pyromancy with some elements of Alchemy. She manipulates combustions and flame in support of her main role as a musketeer.

Industrial Revolution: Harrowing forces within the Dominon of Mist forced elves to renounce their traditional ways. A blessing of fire is typically cast before each attempt at shooting, increasing accuracy for the directed angle. Mana consumption is low, and the spell requires but a small gesture. Almost necessary to circumvent the accuracy drop when aiming muskets.

Betrayal of Nature: A tactic used by desperate forces is Scorched Earth; they set fire to their own grounds, to bar enemies from reaping the full benefits of capture. A sharp, sudden action and disdainful focus will ignite a wildfire, uncontrollable by Folliwen herself. High mana consumption.

Broken Harmony: An absolutely benign alchemedic spell that converts organic, non-sentient matter into a billow of energy which Folliwen intakes gradually. It is an extremely efficient method of regaining calories that can replace active consumption.

Machine of War: Another entirely benign alchemedic spell that converts various material into raw resources like spare parts, gunpowder and oil.

History: Folliwen was raised in an age of terrible and magnificent change. Her elven people had once acted on part of crusaders, willing to establish a fortified settlement on the centre of the Archipelago of Fog, a chain of islands inhabited mainly by undead and demonic far South of the Sultanate. The idea lost much support after it had been deemed markedly costly, unfeasible, through extended experience. The ever marching dead and siege work of antagonists would relentlessly hamper static quarters, no matter how protected. The turn of events left her elven people in a conundrum; turn away from the isles in which only death lay, and face the shame and perhaps fury on a far continent ever-unchanging, or seek fresh potential, establish a method to persevere and conquer the predicament on hand. Her people chose the latter, and thus Folliwen trained early in the arts of survival when she came into being, on the continent so different from ones deemed elvish.

The elves had quickly learned of the existing state of archery on the archipelago; there were present almost inconceivably strong beings in vast numbers. Uruks, orcs of greater muscle and engineering feats than prior encountered, vampires who wield unnatural strength and wicked cunningness and wendigo, whose physical might dwarfed creatures several times their size. The typical draw weight of uruk composite bow was 150 pounds. The usual draw weight of vampire longbow was 170 pounds. The standard draw weight of wendigo recurve was over 200 pounds. Elven archery was completely outmatched, in range and armour penetration, to the point where they declared themselves obsolete; it was time to adopt new ways of war that may evoke great displeasure in tradition. Resorting to complying with the less violent undead and allied humans, elven battalions gradually acquired firearms, pyromancy spells and plate armour. Elven military efficiency skyrocketed, and many old thoughts were altered. Muskets were quite accurate, pyromancy wasn’t too difficult to acquire adequacy in and metal plate provided many more times the protection of other armours for surprisingly less weight, although for less comfort. The elves could then match the might of the Archipelago’s armies and match their might they did.

Folliwen’s particular group had garnered the title, the Hands of Harrowshreik as distinguishment for their innumerable deeds of hunting the harmful supernatural, restoring besieged towns and generally holding peace in the name of those still living. Folliwen herself was trained in efficient methods to dispatch the inhumane; gun marksmanship was taught young alongside close combat defence. The Hands of Harrowshreik, like most elven companies on the Archipelago, stayed not in a single area for anymore time than necessary, and so Folliwen learned to effectively live off even the dead land, and learned of spells ever-so versatile. She gained knowledge quickly in how life was in the environment of chilling temperatures and undeath, she took it to heart comradery and numbers coordination led to key success. A tactic of fight she finds to embody this concept is the sort of ‘conveyer belt shooting’ wherein a group of perhaps six musketeers stay close together; the keenest shot of them all performs his duty as his companions all reload guns for him. Folliwen’s company performed this method of sustained fire often, and she found herself the skill of being quick to re-charge muskets.

The Hands of Harrowshreik were known to be extraordinarily mobile as a fighting force. Outside of simply being elves, the company had included a significant number of giant, equine-sized undead fleas. They had acquired the arthropods through mercenary work under many Vampire Nobles and Undead Mafia Bosses. It was another mark against elven traditionalism, to operate as underlings to wicked forces, but a harsh surrounding demanded harsh measures, for the elves wished to survive. Folliwen found herself one of the perhaps freakish-looking steeds, and was eager to take instruction regarding its use. She was a fast, mounted warrior in short years, a Hussar. Bayonet atop a musket nearly as long as she tall made for a very workable lance as well.

There came a time when Folliwen, quite sure of her skill and filled with the spirit of an adventurous elf, requested for some time to test her self-reliance from her superior, High Judge Walcen. He granted her the favour and in due time, Folliwen found herself journeying toward the Darkwald. The Harrowshreiken elf had ventured throughout the Sultanate that came before, but the dryer climate and generous illumination actually made her homesick. She grew up in a land enclosed in mist, low lights and cold with large bodies of water; she missed it. Several months had passed, but the elf did not feel the need to return home, and so North was her destination, past the swamp and into dark, comforting woods.




Legendium -> RE: The Hallows Inn (OOC II) (10/1/2015 11:49:49)

If anyone wants me to bring back Heinrich in order to possibly speed things up (Dunno if having another character in the RP will speed things up, but it's worth a shot) I could do that, as long as no one has objections with me playing two characters.




Kellehendros -> RE: The Hallows Inn (OOC II) (10/1/2015 18:34:17)

Just a note, I am still around. I'm sorry for the delays on my end. I'm going to get a post up by Saturday at the latest.




Master K -> RE: The Hallows Inn (OOC II) (10/1/2015 23:47:03)

I'm always here

Eternally here

Biding my time...




Kooroo -> RE: The Hallows Inn (OOC II) (10/2/2015 2:59:09)

Calling shenanigans on 'eternally'.

I'm here and the post is kinda ready, but I haven't posted it since I'm still tinkering with it. Trying to make it have a bit more content than 'he stopped looking at the mute Jaques and then watched people do things', since I don't want to contradict his earlier stance on the entire thing.




Master K -> RE: The Hallows Inn (OOC II) (10/2/2015 23:54:04)

Well Marcelline has been standing at the table of the inn since last summer...

I really don't know what to do with her at this point until things settle down or trouble finds its way to her.




Draycos777 -> RE: The Hallows Inn (OOC II) (10/3/2015 10:30:12)

Well, Kit is fighting the two lead foxes inside the Inn right now. So I guess that can be called trouble? Then again it is far enough away that Marcelline can just sit and watch:P




Vanir -> RE: The Hallows Inn (OOC II) (10/3/2015 16:27:51)

I'm still here. Worms is hiding and watching, so I'm waiting for something to happen by the cart that he could respond to. Like Kooroo, a post for Worms right now would just be him watching and feeling scared for a few sentences. He isn't going to fight the Foxes. He doesn't have a weapon and is very afraid of them.

Anyone know if TJ is planning on popping in soon? He hasn't logged in since August.




Kellehendros -> RE: The Hallows Inn (OOC II) (10/3/2015 23:44:08)

Sorry for the delay. It is, technically, up on Saturday, though rather later than I wanted.




Legendium -> RE: The Hallows Inn (OOC II) (10/4/2015 12:48:01)

Just as a question, if there's been no activity from the DM (i.e. TJ) for a while, yet there's still a will to RP, can the power be shifted to another player? Because if he isn't back soon this RP will start to stagnate again.

I'm ready to post as soon as the fox I'm facing makes its move. And Kelle, do you think the bow is reparable? Because Essex's bowyer skills may be useful if it is - otherwise, there's a chance he could try to replicate it, given he has reason to. Though he would need a lot of reason to do so, and even then, it would have to be at least after he has a chat with the Red Lady.
But that's up to you.




Kellehendros -> RE: The Hallows Inn (OOC II) (10/4/2015 15:04:04)

Marietta is a bowyer herself. She has a couple of bows, and she makes and maintains her own equipment. The stave isn't repairable, short of magic of some kind. The pain is just at losing something that was a big investment of time and energy.




Legendium -> RE: The Hallows Inn (OOC II) (10/4/2015 16:38:41)

Ah, okay. Well, I may still be able to use this somehow - Essex wouldn't be too interested in getting to know either Sera or Marietta, and would likely steal away to the inn once the fight is over, but maybe investigating the remains of a fine bow would keep him around long enough to start a conversation, as bows are his passion.




Kellehendros -> RE: The Hallows Inn (OOC II) (10/4/2015 17:05:35)

That works for me, Legendium. We'll see what happens!




Ronin Of Dreams -> RE: The Hallows Inn (OOC II) (11/1/2015 20:27:06)

The DM of this particular RP, TJByrum, has requested that I lock the IC. If the players themselves wish to continue this long-running RP without him at the helm, please let me know. Otherwise, it will be sad to see a rather long-running RP suddenly sputter out and end in media res.




Draycos777 -> RE: The Hallows Inn (OOC II) (11/2/2015 15:19:27)

As much as I would love to keep Hallows going, without TJ there'd be no main plot to keep it alive. At best we could extend it's life by doing the plots for our characters. But as of right now, the only ones that post are Kell, Ging, Leg and myself( Master K and Bastet too, maybe). It wouldn't last. If TJ gave the storyline to someone else, than I'd be happy to try and keep it going, but otherwise we'd be changing it into a whole new Rp really. It's sad but it don't see Hallow's going anywhere else like this.




Remaint -> RE: The Hallows Inn (OOC II) (11/2/2015 17:36:33)

Shame, this was such a flexible rp! I'd be content in prolonging it alongside Draycos and whoever else(assuming my character gets accepted). Alternatively, someone can begin another rp similar to this.




Vanir -> RE: The Hallows Inn (OOC II) (11/2/2015 18:00:05)

I love the setting of this RP. I haven't participated in it very long, and I'd hate to see it go with only two posts in. I would certainly be willing to continue. I crave to participate in what I read at the beginning of the IC. The impressive length of this RP made me hopeful enough to come back to these boards and join. I don't quite have the reliability and consistency to participate in such a rapid RP as "Getting to Know You".

I do feel the stagnation that TJ talked about in this conversation. After this long period of inactivity, the stagnation is obvious. But I would call the condition more of a "staleness". I've forgotten my aspirations for my character and am not particularly excited by the current plot. However, I think the RP is still very close to being ripe. All of the pull factors are here, I believe, it only needs dedicated leadership alongside commitment from participants to keep it from stagnating.




Kellehendros -> RE: The Hallows Inn (OOC II) (11/2/2015 20:07:28)

I'd like to see the RP continue; it's be enjoyable, and Marietta's development has been interesting. Unfortunately, I have my own plans going forward once Rise is completed, so I would not be able to take over the RP. I would certainly be happy to lend a hand as a sounding board or idea generator if someone else wanted to try the GM hat on.

Just thought I'd put it out there.




Kooroo -> RE: The Hallows Inn (OOC II) (11/3/2015 2:04:02)

I'm up for it. I'm one of the people that haven't as big an investment in this as some of you, but it's not really that hard. I don't really think you need a single GM maintaining a plot in this RP, since it was meant to be a free-roam one anyway, wasn't it?

But I'll support its continuation. Just either get another GM up instead or do some... other, GM group thing.




Draycos777 -> RE: The Hallows Inn (OOC II) (11/3/2015 21:03:46)

Ok guys, if you all want, I don't mind rehosting Hallow's, but I'd need the help of a co-host, since I'd be to busy to do it by myself. If I can get someone else to step up with me, then I don't mind keeping Hallows alive just a little longer, if Ronin is alright with that.

But this also means that any of the Plots that TJ had set up before are now mute as well as npc characters since I'm not about to take control of something that isn't mine(other than the rp, but that's besides the point:P) and turn them into something they weren't meant to be. Characters like Solan and the red lady will still be there and you can talk to them, but others like Luke and Yara, more than likely won't be making anymore appearances unless TJ decides to come back. Undoubtedly, they'll be replaced by other npcs.




Remaint -> RE: The Hallows Inn (OOC II) (11/3/2015 22:21:49)

I don't mind assisting in hosting this rp.




Ronin Of Dreams -> RE: The Hallows Inn (OOC II) (11/4/2015 13:54:26)

I am certainly a-ok with this. Community revival of Hallows Inn is a go. The IC thread will be unlocked shortly after this post.

You may decide how to pick up amongst yourselves at your leisure.




Draycos777 -> RE: The Hallows Inn (OOC II) (11/4/2015 16:25:07)

Alrighty then, I shall be making a new OCC for the Hallows to reorganize everything. With such being said, I'd believe that everyone that posted word like to continue on with their orgianal characters, no? Anyone who hasn't posted interest in continuing to rp in Hallows, but would still like to, plz post so, so that I know how many character links to make, and Remaint, If you'd like to continue with Ethna Graves or the Elf that you edited in her place( I saw the change:P) or any new character, plz post the bio within the new OOC. This offer is extanded to anyone else as well. If you no long feel as though you want to continue with your old character, please post the new character bio in the new OOC was well as post a departure for the old character(death, leaving Blackwater, ect.). And lastly, Ronin, if you'd be so kind as to lock this thread.

Thank you guys, and lets try to make this run just as good or even better than the last :)

Edit: The new OOC won't be up until later tonight because of college class.




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