Fyrsa -> RE: =AQW= New Class Suggestions (2/20/2020 7:39:49)
Emerging from the inky depths, empowered by forbidden knowledge; the Leviathan warrior harnesses strength and curses alike.
The recent TLaPd event with the Leviathan Warrior gear gave me an idea for a class, somewhat inspired by the Kathool Adept from DragonFable.
Leviathan Warriors blend auto attacks with spellcasting, having high mana / health cost abilities that feel impactful, without being spammable.
Recomended Enchantment: Hybrid.
In order to survive the rituals required to become a Leviathan warrior, one must have both physical and mental fortitude.
Enhancing their strikes with arcane magic, these horrors of the deep strike a balance between martial and intellectual power.
Leviathan Warrior gain mana when they:
Strike an enemy in combat (more effective on crits).
Dodge an attack (restores HP as well).
Auto Attack - Psychic Slash: 150% Damage, 3.0 Speed. Physical/Magical:
Your strikes pierce into your opponent's mind, before allowing you to painfully sever the connection.
If Mink Link is not applied; it deals physical damage, and applies Mind Link to a single target.
If Mind Link is applied; consume Mind Link, dealing magical damage that cannot miss or crit.
(Makes your auto attacks alternate between melee and magic damage, with benefits to each.)
Rank 1 Ability - Ichorous Tendrils: 25 Mana, 5 Second Cooldown. Physical:
Utilising your altered body, you are able to manifest countless inky tendrils, confusing your opponent.
Deals moderate physical damage to the target, and applying Clouded Mind to it for 5 seconds.
Clouded Mind reduces enemy hit and crit chance by 50%, decaying to 0% over its duration.
(This works by applying 5 stacks that reduce them by 10% each, losing a stack each second.)
Rank 2 Ability - Blood Curse: 0 Mana, 10 Second Cooldown. Magical:
You draw upon your own life force to curse your opponent, draining their life force in turn.
Deals moderate self damage, and applies Blood Curse to the target for 10 seconds. Cannot miss or crit.
Blood Curse applies a light DoT to the target, and heals you for the damage done. Stacks up to 4 times.
(The DoT does 40/70/90/100% of its maximum damage and healing, at 1/2/3/4 stacks respectively.)
Rank 3 Ability - Rising Tide: 50 Mana, 15 Second Cooldown. Physical/Magical:
Summon enchanted tidal waves that crash into nearby enemies, throwing them off balance.
Deals a large amount of hybrid damage your opponent, and applies Capsized to them for 15 seconds. Doesn't stack.
Capsized reduces haste / dodge chance by 25%. Rising Tide always Crits against already Capsized enemies.
(This is a heavy mana cost AoE ability, which rewards you for subsequent casts.)
Rank 4 Passive - Slippery Mucus:
Your skin exudes a layer of protective mucus, making you hard to hit.
Your Dodge chance is increased by 15%.
(Nothing significant, but stacks well with Abyssal Ichor.)
Rank 4 Passive - Eldritch Glyphs:
The arcane runes across your body use blood in exchange for power.
Increase all your healing, damage dealt, and damage taken by 20%.
(Grants increased power, but both apply to Blood curse so be careful.)
Rank 5 Ability - Profane Ritual: 75 Mana, 30 Second Cooldown. Physical/Magical:
You strike a bargain with Kathool, unleashing your inner Strength or Intelligence.
Deals massive damage to the target, and buffs you for 10 seconds. Cannot miss, and always crits.
If Mind Link isn't applied, the damage dealt is physical, and it applies Cabalic Power to you.
Cabalic Power increases your damage dealt by 80%, and heals half your hp over 10 seconds.
During this time, you cannot regain mana, and your attacks no longer apply Mind Link.
If Mind Link is applied; the damage dealt is magical, and it applies Psychic Barrier to you.
Psychic Barrier reduces your damage taken by 80%, and restores 50 mana over 10 seconds.
During this time, you cannot regain health, and your attacks longer consume Mind Link.
(This is your final gambit, enhancing melee or spellcasting at a price.)
Rank 10 Passive - Kathool's Blessing:
As a loyal servant of the depths, you have reached a true enlightenment.
Your abilities cost 20% less mana. (e.g. Profane Ritual reduced from 75 to 60 Mana, etc).
(The class has high mana costs with short cooldowns, and this alleviates that somewhat.)