MoonShine -> RE: =AQW= New Class Suggestions (9/30/2015 17:10:49)
Plot : Arrg rotten fish waste! I do not come to tell my various stories o' dog o' th' sea, in th' treasure chest o' Davy Jones. I speak of unfortunate wizards. Sewer rats o' Skullholme Coastline, close to th' storms o' th' dark Undead Sea, th' sea that every buccaneer that hot blood still flows in th' veins should avoid. Water so wretched, that smells like dog feces. They make the first part of yours to die be your nostrils due to gas burst spleens of the many rotting corpses, the drift from the coast. Ancient region where they were aquamancers, flea bags that were dragging their hind to Undead Sea wanting to get at the small islands, full of much spiritual value artifacts. One day th' sea was more enraged than th' Kraken itself, aye, so then it calmed down so much that on th' horizon, sky 'n sea seemed united in a straight line, jus' like two silly cockroaches crushed by me wooden leg. Then suddenly the water arrp began to boil and came a beast from the sea, a horrible figure that neither the devil itself wanted it nearby. Th' creature felt disrespected by havin' th' water o' its territory invaded, and threatened them wit' destruction. One of the Aquamancers realized he was in a dead end and tried to make a deal with the beast. And then the sea being decided to free them from total destruction, in the middle of the situation was made a pact that would last for several years. Their souls now belonged to the seas and vowed to destroy any wandering being that crossed the waters. One could no longer distinguish their meat, fish, or stuff that held his bowels, th' abyssal corals. And that day came the order of Tidal Warlocks, the eternal Guardians of the Undead Sea.
By Davy Jones! You carry with you the curses and the power of the Undead Sea, now part of the order of Tidal Warlocks. The Power of the oceans and their monstruous creatures in your hands, either in the ground, or in the sea. Perhaps those mysterious shipwrecks are not mere accidents ...
Obtained by a quest:
Requires Mage Rank 10, Doomwood Rank 10 and Evil Rank 10 to acept.
Nessie's Seal x1
Kathool's Seal x1
Styx Hydra's Seal x3
Death's Scythe x1
Undead Essence x500
Nue Necrominicon x1
Aquae Essentis* x20
*Drop Rate of 3% from a Water Elemental
10.000 de gold
10.000 de exp
Tidal Warlock (AC) (Class design)
Cursed Note (resource)
Ofensive Caster (Same stats as Mage's, Darkblood Stormking's...)
Special Effects: Tidal warlocks gain mana when they strike an enemy in combat (more effective on crits) or are struck by an enemy in combat. In addition to gaining 1.5 MP for every tick of their DoTs that damage their enemy.
Auto Attack - Oxidated Blade - Your blade was cursed by the water of the seas, the cast arcane rust it has, every attack, chances of infecting their target making its damage output fall by 20% and/or poison its blood for 20 seconds.
Type: Physical, Cooldown: 1.8 seconds, Damage: 90% weapon damage, Obtained in Rank: 1
Note: It has a 20% chance to apply Infection and 10% chance to apply Poisoned Blood (a small DoT, increased if on the target is applied Sea's Miasma), both are not stackable effects.
This is not a mere auto attack, it is faster and does not do much damage first. There in lies part of your mana regen since it theoretically will be the most frequent attack. As stated in the description, it has chances of applying 2 debuffs: A reduction of damage to the enemy and a DoT. Both useful, since, T. Warlock lacks self-defensive skills, his defense is expressed in other's ills, as for the second debuff, improves your mana regen.
Skill 1 - Arcane Wave - What are the major storms on the high seas without their dark waves? You summon the forces of the Great Kraken, raising the water level on your target, causing him moderate damage and hampering its movement, making it slower to each stream for 8 seconds. Maximum stacking up to 3 times.
Type: Magical, Cooldown: 4 seconds, Mana Cost: 20 MP, Unlocked at Rank: 1
Note: Apply High Tide, each stack reduces the target's haste in 5%.
This skill will be your main source of damage. In addition to making a reasonable amount of damage, it slows the enemy for each stack, which is very useful in solos and pvp. But thanks to its mana cost, it should be used with caution. There is not much to say about.
Skill 2 - Leecher Wave - Spreads a cursed torrent of water causing light-moderate damage, hits up to 6 targets, granted by Hydra, flows through the flesh of your enemies and back to you carrying with it part of their souls while healing your wounds. Total healing increased for each target hit.
Type: Magical, Cooldown: 2.5 seconds, Mana Cost: 16 MP, Unlocked at Rank: 2
Here is your heal, it's not something that one should reside the source of his resistance, if considered you're soloing a boss or being in pvp 1vs1, since the healing amount is relatively low compared to it's being hitting multiple enemies, in addition to its mana cost not worth it in this situation (only in extreme necessity). But when in farming or PvP (Bludrut Brawl), things change completely of figure, its healing will be interesting.
Animation: http://i.imgur.com/YuUAcHl.png (Ignore my char in the background...)
Skill 3 - Miasmatic Icy Breath - Releases through your breath, a gaseous compound, extremely cold, arising from the lungs of the dreaded Nessie, causing medium-moderate damage. If the target is with 3 stacks of High Tide, the steam will be able to form an iceberg wrapping it, holding it for a period of 3 to 5 seconds. Otherwise, it will cause to the target, a decrease in Crit Rate to 20% and Critic Damage to 40% for 8 seconds.
Type: Magical, Cooldown: 10 seconds, Mana Cost: 18 MP, Unlocked at Rank: 3
Note: Applies Icebergged if the target is with 3 stacks of High Tide, otherwise, Sea's Miasma is applied.
One with skill different effects, depending on context. In the first situation a stun, and while stunning, will be caused additional damage, his stun's duration comes in handy in 1vs1 or solos. In the second situation comes the increased chances of survival, its effects make the critical hits from the target damaging you in a similar amount to the amount it would be if they were normal attacks, in addition to reducing the chances of these types of attacks hitting you.
Animations: Acts like the Dracomancer's firebreathing
http://i.imgur.com/BqYBZyi.png (with stun)
http://i.imgur.com/sQX8nsN.png (without stun)
Passive 1 - Coralized Robes - Protective layer made of limestone aggregate your clothes, reducing all damage taken by 15%.
Unlocked at Rank: 4
Passive 2 - The Haunted Shipwrecker - The Tidal Warlock receive an increase in his/her Intellect, increasing it by 12%.
Unlocked at Rank: 4
Skill 4 - Deadly Hydrosphere - Casts of the most powerful storms forces enveloping the target in a water swirl inducing the drowning causing the DoT, which gets stronger over time and hindering the movement thereof. DoT lasts 18 seconds, redution of haste lasts 6 seconds. DoT more powerful to each stack of High Tide.
Type: Magical, Cooldown: 19 seconds, Mana Cost: 36 MP, Unlocked at Rank: 5.
Note: Applies 2 debuffs, Drowning(DoT) and Flooding(haste debuff).
A skill in which damage will only prove be effective after a while, its good points are in its debuffs, reducing the frequency of the target's attacks and arising mana regeneration from the DoT, which increases on an arithmetic progression (and is stronger depending on the number of High Tides stacked). However, it has a high mana cost and this will not be returned immediately, since the skill does not produce damage "during the impact".
Passive 3 - Thalassocracy - Haste and Crit Chance increased by 10% and Dodge increased by 5%.
Unlocked at Rank: 10
The Tidal Warlock is a class that focuses on destroying the cooldowns of the enemies. It haves moderate damage. Their debuffs have fairly long period of time, they act as curses even, that a group pvp you could not even manage to defeat the player, but it's likely he went dying along the way. The class acts as a Arachnomancer in PvP, so that not as rapidly lethal and more annoying since its every haste debuff that the opponent gets makes their cooldowns reload and beyond having other tricks up its sleeve like a stun and a debuff that makes the criticals and normal attacks almost do the same damage, as well as reduce the chances of these same criticals come.