RE: Design Notes - Theon of Odosius (Full Version)

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DeltaNoob123456789 -> RE: Design Notes - Theon of Odosius (7/16/2015 18:24:23)

@Lord Ginger I agree with you, I mean agree with the mods deleting Fronts comments. I think the mods should ban him if he keeps being annoying with the old promos




One Winged Angel1357 -> RE: Design Notes - Theon of Odosius (7/16/2015 18:37:22)

It is too late in the pyro fly season for a bike this year but it's been added to the idea bucket as a morph/bike. No promises on it in the future but i brought the idea forward because of the interest everyone has had in pyro fly this year




shadow.bane -> RE: Design Notes - Theon of Odosius (7/16/2015 21:02:50)

^ pyro fly been around for 3 - 4 years maybe this is the only year that people had real interest to buy it cause of the new hardcore bosses system (leg titan matrix and zed)




One Winged Angel1357 -> RE: Design Notes - Theon of Odosius (7/16/2015 22:17:43)

@Shadow.bane I knew the reason behind it already I just didn't want to flat out say it




.Lord Ginger. -> RE: Design Notes - Theon of Odosius (7/16/2015 22:39:46)

Lol. It's also the only way to beat high rank players, if lucky enough. xD




Lord Machaar -> RE: Design Notes - Theon of Odosius (7/16/2015 23:34:47)

It also works great with high dex TMs, if they disable battery back up, and frenzy already gives you back 10 energy when you use it without a rage and 70 - 80 when you use it at rage, which all depends if you are lucky enough to not get blocked, and even if your frenzy doesn't get blocked, the energy gained will get drained by assimilation, and even if we consider that atom smasher got buffed and it is now used with sword, it would certainly be useless since you already have 0 energy, which is another draw back assimilation doesn't have. Well I must say that Pyro Fly is pretty OP in such cases.




shadow.bane -> RE: Design Notes - Theon of Odosius (7/16/2015 23:36:57)

^ agreed , tho a pyro themed bike would OP D: i want one :p




SouL Prisoner -> RE: Design Notes - Theon of Odosius (7/17/2015 7:36:29)

Waiting for a new promo. It's been long now.




.Lord Ginger. -> RE: Design Notes - Theon of Odosius (7/17/2015 9:47:04)

Frozen fury, the winter promo, not only is out in summer, but for more than half a year. Beginning the start of December, that's 7 months...basically 8




shadow.bane -> RE: Design Notes - Theon of Odosius (7/17/2015 16:06:58)

Did anyone noticed that they buffed str lol !!!!!!!! on 139 + 35 str and 30 damage from ranks it used to give me max 702 damage now it gives me 711 damage xD




Front45 -> RE: Design Notes - Theon of Odosius (7/17/2015 16:14:00)

I thought that there must be balance changes update as Charfade told me but not. maybe next Friday. ok waiting for next Friday update. again 1 week wasting




shadow.bane -> RE: Design Notes - Theon of Odosius (7/17/2015 16:17:36)

no w they slightly reduced diminishing returns on high str only ! that was the balance charfade maybe was speaking of idk .




Front45 -> RE: Design Notes - Theon of Odosius (7/17/2015 16:22:57)

no she said that balance changes update is coming but maybe next week

quote:

There is a balance patch planned and in testing for this Friday's release. I wanted bring it up here it because at the time the DN's were written we were not sure if it was going to be up and ready for Fri. Patch notes will have a list of changes up for you tomorrow.




Darkwing -> RE: Design Notes - Theon of Odosius (7/17/2015 16:23:11)

anyone got theon's armor? because I see it in the DN pics but I can only find the other 2 armors.




Uchiha Sarada -> RE: Design Notes - Theon of Odosius (7/17/2015 17:07:55)

Here is the Balance Patch:

quote:

BALANCE CHANGES:
Primary Damage
Diminishing returns lowered from 0.85 to 0.8 at high amounts of Strength
Stuns no longer prevent blocks and deflections
Overload
Stat scaling: Dex → Support
Stat scaling: 0.4 → 0.45
Base stun chance: 30% → 25%
Stun Grenade
Base stun chance: 30% → 25%
Plasma Grenade
Base stun chance: 30% → 25%
Double Strike
Energy cost: Reduced by 10 at all levels
Fireball
Energy cost: Reduced by 10 at all levels
Cheap Shot
Defense Ignore: 9-36% → 13-40%
Azrael’s Borg
Heart Attack damage: 60% → 70%
Bio Borg
Spirit Thorns duration: 3 → 4 turns
Assault Bot
Cleanse: Now also reduces poison damage by 70%
Energy Storm
Energy cost: 0
Energy drain: 25% → 20% of strike damage
Energy Shot
Energy cost: 0
Energy drain: 25% → 20% of gun damage




Dual Thrusters -> RE: Design Notes - Theon of Odosius (7/17/2015 17:10:42)

And that's why you should never rely solely on the forums for your DNs :P




Digital X -> RE: Design Notes - Theon of Odosius (7/17/2015 17:11:45)

Hmm, Seeing overload go from Dex from Support, that may make things easier in some ways but the influx of support spamming builds is easily going to replace those who used to spam dex, but you'll be hitting them easier so it may pay off.

Above: That was the Balance section of the DN's as stated at the top of the post that was made.




Mother1 -> RE: Design Notes - Theon of Odosius (7/17/2015 17:19:49)

This update destroyed Dex TM and also nerfed stuns in the process as well.

I am surprise that they didn't change artillery strike to dex to also nerf those support merc's and TLM's.




Digital X -> RE: Design Notes - Theon of Odosius (7/17/2015 17:21:48)

@Mother, if they replaced Artillery's stat from Support to Dex, that wouldn't the issue of Mages spamming Dex for Overload, carry over to the merc? (If that makes sense)




Dual Thrusters -> RE: Design Notes - Theon of Odosius (7/17/2015 17:30:01)

@Digital

What I meant was that the Balance section of the DNs was supposed to be posted in the balance forums. Since it was not there, one could assume that there were no balance changes.




romanu -> RE: Design Notes - Theon of Odosius (7/17/2015 17:49:55)

@ Mother1 dex tm should still work in 2v2. Rarely I see them use overlord, most of the time they save for multi to deal da,age on both players. They are still great tanks, have tech shield, gun, multi.

This is why classes SHOULD NOT SHARE SKILLS. If you nerf a build then the other class's build gets nerfed

DEX BM was NOT a problem.




Good thing: This opens new builds, support tm and support bm. not sure how good the builds are, they are like the 1vs1 version of support TLM i guess.

For this change, i think it's good to remove staff requirement from overlord.




Uchiha Sarada -> RE: Design Notes - Theon of Odosius (7/17/2015 17:50:07)

Mother dex tm is perfectly fine, what are you talking about dattebane?




Mother1 -> RE: Design Notes - Theon of Odosius (7/17/2015 18:16:14)

@ Romanu

I agree with you 100% on the class not sharing moves thing it has caused other classes using the same moves and build to get unfairly nerfed.

Also this change with strength progression just indirectly buffed any strength NPC including the legendary titan. Anyone (myself included) who hasn't beaten him yet will have a slightly harder time now because of it.




nowras -> RE: Design Notes - Theon of Odosius (7/17/2015 18:53:56)

maybe now bm's fireball should improve with dex




overdead -> RE: Design Notes - Theon of Odosius (7/17/2015 21:19:46)

Great. More reason for TMs to go high HP and str.

Dam. Cyber was nerfed. Lower energy shot drain and lower stun chance for plasma.

Brace yourselves. More str tms are coming.

Edit: just realized energy shot doesn't have mana cost anymore which is nice.

I wonder how angry the two dex tms I know who have high resis and def when they suddenly realize in the middle of battle that their overload became a useless skill. "What?? 50 damage on rage??"




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