Lord Machaar -> RE: Overload: Searching for a build! (7/19/2015 1:41:07)
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@OWA: I'm not really a big fan of isolating skills/cores/etc.., and then comparing them between each other, there are a lot of things to take in consideration, for instance, if you compare EMP grenade of CHs, with atom smasher, EMP is 10 times better, doesn't require the class's special weapon, improves with technology, takes huge amount of energy, on the other hand we got atom smasher, which requires a club to be used, improves with skill level, which means, a level 1 EMP grenade can drain as much energy as level 10 atom smasher, so far, anyone would say that atom smasher needs a buff, but here is the problem, we didn't compare these skills within the context, which is, the skill tree. Same thing can be said when we are talking about overload, when you compare overload and stun grenade, are you comparing TM's overload or BM's overload, generally, they are the both skills, but the difference is, TMs have better energy-skills, hands down, BM's don't, in fact, parasite isn't capable of giving enough energy to split it between using overload and healing, on the other hand, TM's have great energy sources, which allow them to spam this skill. From my experience, I fought both high dex TMs and high dex BMs, high dex TMs were 10 times harder than high dex BMs, and within the context again, beside TM's great energy-wise skills, TMs have technician, which improves with dex. I think balancers/testers should balance shared skills with a huge amount of attention, I mean balancing frenzy is easy, since it is used by one class, but when we say overload, stun grenade, etc... etc... these skills are shared by 2 classes or even more, which makes it harder to balance things out.
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