Brainux -> RE: =AQ3D= Discussion Thread (8/6/2015 0:27:54)
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When I thought that AE wasn't considering a trading system for AQ3D I almost given up on that thought, but now that they are, I think this feature would literally be a game changer. I feel strongly about this. I realized that having a trading system in a game is somehow dangerous when people gets scammed and trade all their valuable items to the scammer for nothing, yes, that would be terrible. But, this single con could/would be avoided if we have a secret four-digit pins whenever we trade to avoid these incidents. I know it's too early for these ideas, but isn't it the only time we can suggest something so big? Trading systems could help Artix Entertainment financially. It will also ultimately help the game itself, and the community. And here's how: Trading systems will help Artix Entertainment financially by the community buying in-game currencies, (again, how?) Example, "Oh, this guy is selling his Naval Commander around BattleOn for 12k ACs, I guess I have to buy ACs before it's too late, Naval Commander is so rare!" It helps the game by having a real in-game economy. This is also also how the community improves, the bond between players, we can barter and converse. We can have a trading capital, it can be a whole server, or just a place every server, or even a room that players decide. Prices can be based by said economy, For example, the most populous server can be the trading capital of AQ3D, people can just say at the town, "Selling Dark Caster for 9,000 ACS, will go for 8,500! Rush!" The rarer the item, the harder it is for you to find and buy. Just imagine. It helps the company, the game, and the players.
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