Vexx -> RE: =AQ3D= Question & Answer Thread (1/25/2016 23:47:34)
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I was in doomwood, and I got a bone chip, but it said my bag was full even though I already had a few other bone chips in my inventory. Since bone chips are stackable, shouldn't it not take up another inventory space? Or is that how inventory space is going to work in AQ3D? (This has happened with other drops too, bone chip is just an example) Also, there are plans to make inventory more managable for live release right, with tabs or organization and images right? Also, should bugs be reported here or through the official ae bug tracker? Undead Lunatics, you seem to be relaying bugs to the team, but would it be better to report through the system? @Emrys Yes, as long as your stack is less than x99 then it should add on to that stack. It definitely sounds odd that this isn't occurring for you so we'll need to do some investigating on our end. Edit: Looked into it and it is definitely a bug. Only occurs when you have a full inventory including the stack. (Ex. You have 20 items and one of them is the stackable item, when trying to pick up some more of the stackable item it won't let you, however if you delete another item it will stack correctly.) Hopefully we can have this resolved soon. :) As for inventory management, I'm not entirely sure what the end-goal here is, but I'm aware that there are plans to tweak the UI again during Pre-Beta ( http://aq3d.com/progress ). Finally, for any bug reports I would definitely recommend reporting them over at http://www.artix.com/bugs rather than on the forums. Reporting bugs through the bug tracker gives the entire team easy access to your report so we can follow through from there. :)
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