RE: =AQ3D= Question & Answer Thread (Full Version)

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Vexx -> RE: =AQ3D= Question & Answer Thread (1/18/2016 2:00:31)

quote:

What's the NDA or whatever for streaming or video recording the game right now?

@omgGrim

No NDA, you're free to post videos and stream as you please. :)




Chaosweaver Amon -> RE: =AQ3D= Question & Answer Thread (1/18/2016 17:07:47)

I've heard rumors of an "Unarmed" weapon that drops from the Slime Lord with an 0.1% drop rate. It's not on the wiki, so I was curious if anyone has some confirmation of its existence?




LyRein -> RE: =AQ3D= Question & Answer Thread (1/18/2016 17:10:12)

@above

probably a rumor started by some AQW gear hoarder who expects AQW's amount of content before the game is even released




Vexx -> RE: =AQ3D= Question & Answer Thread (1/18/2016 20:29:38)

quote:

I've heard rumors of an "Unarmed" weapon that drops from the Slime Lord with an 0.1% drop rate. It's not on the wiki, so I was curious if anyone has some confirmation of its existence?

@Chaosweaver Amon

Rumor is false, the unarmed visual is caused by performing a glitch.




solomi123 -> RE: =AQ3D= Question & Answer Thread (1/18/2016 21:08:09)

Is it just me or did all the bosses get a buff over the weekend?




Vexx -> RE: =AQ3D= Question & Answer Thread (1/19/2016 7:15:08)

quote:

Is it just me or did all the bosses get a buff over the weekend?

@solomi123

Not just you, bosses were indeed buffed after the weekend!




Evangel -> RE: =AQ3D= Question & Answer Thread (1/19/2016 21:57:26)

quote:

I don't believe there is a new fullscreen page. The /fullscreen command still works in-game though.

Just to add to this, /fullscreen doesn't seem to function correctly with a multiple monitor setup. A minority issue, but just an FYI for those that have more than one display.




Rezilia -> RE: =AQ3D= Question & Answer Thread (1/20/2016 0:54:03)

Agreed. I JUST managed to get into the game yesterday, and even going from Huge to FS makes the screen stretch and have much lower quality. It didn't do that in the actual FS version.




Vexx -> RE: =AQ3D= Question & Answer Thread (1/20/2016 5:53:57)

quote:

Just to add to this, /fullscreen doesn't seem to function correctly with a multiple monitor setup. A minority issue, but just an FYI for those that have more than one display.

@Evangel

Thank you, I'll pass this to the devs.


quote:

Agreed. I JUST managed to get into the game yesterday, and even going from Huge to FS makes the screen stretch and have much lower quality. It didn't do that in the actual FS version.

@Rezilia

Yeah, it's not the same thing unfortunately but it's a temp. solution until something like the old fullscreen page is added back or we make the switch to the Steam version. I'll bring it up today and see if they can set the page back up for you guys. Another alternative, if you're willing to try playing on Internet Explorer you should see an increase in quality when using the /fullscreen command as IE uses your native resolution unlike other available browsers (Firefox for example).




ernitis -> RE: =AQ3D= Question & Answer Thread (1/21/2016 4:13:43)

When I log in it says connecting to server and it's on 100% but it never leaves that state. I am using internet explorer. Any solutions?

EDIT: Nevermind, it started working after 2 days, dunno why.




Rezilia -> RE: =AQ3D= Question & Answer Thread (1/21/2016 5:09:15)

I'm still having problems getting in. That other time the other day when I could get on was the only time, every other time it keeps on saying that the game can't connect to the server.




Vexx -> RE: =AQ3D= Question & Answer Thread (1/21/2016 7:38:48)

quote:

I'm still having problems getting in. That other time the other day when I could get on was the only time, every other time it keeps on saying that the game can't connect to the server.

@Rezilia

Very odd I'm sorry to hear that, like I always say make sure to clear your unity cache through http://unity3d.com/webplayer/setup & your browser cache through your browser. I clear mine daily.

You can also try port-forwarding 5588 as a last resort. If that doesn't fix it then I'm really not sure what could be causing it.




Rezilia -> RE: =AQ3D= Question & Answer Thread (1/21/2016 8:52:00)

OMG Thx so much!

I asked Cysero what the port was but he didn't reply. ):

What are the letters for that port?




Vexx -> RE: =AQ3D= Question & Answer Thread (1/21/2016 9:25:04)

quote:

OMG Thx so much!

I asked Cysero what the port was but he didn't reply. ):

What are the letters for that port?

@Rezilia

Glad I could help. :) The protocol should be UDP.




thulsa doom -> RE: =AQ3D= Question & Answer Thread (1/21/2016 14:33:52)

Every now and then I find a player that I can't "click on"-- it's like they're not really there. Why?




Vexx -> RE: =AQ3D= Question & Answer Thread (1/21/2016 14:37:31)

quote:

Every now and then I find a player that I can't "click on"-- it's like they're not really there. Why?

@thulsa doom

Not sure to be honest, we're currently investigating this bug.




DarkLore -> RE: =AQ3D= Question & Answer Thread (1/21/2016 17:03:08)

Anyone have a pick of Bridge keeper's Axe? I know nobody can use it yet. But any staff holding it would suffice. I mean Cysero did a video that showed he was lvl 20. I apologize for such an odd question.




Rezilia -> RE: =AQ3D= Question & Answer Thread (1/22/2016 8:29:40)

So, I opened the port and gave a few good restarts.

It's still giving the same error. ):

I don't think it's something on my end. Are the devs blocking entire IP ranges for some reason? That's the only thing I can think of. ):




Heroes of the Scape -> RE: =AQ3D= Question & Answer Thread (1/24/2016 23:44:38)

Ok, quick question. How do I hit the trees? is there anything special I need to do?




Anvos -> RE: =AQ3D= Question & Answer Thread (1/25/2016 0:30:57)

Fairly sure you just need to be close to a sparkly one and click it or just attack.




Rezilia -> RE: =AQ3D= Question & Answer Thread (1/25/2016 9:30:06)

There's still one tree by the frogzards and eyes that does not respond. Just ignore it.




Nightmare AQW -> RE: =AQ3D= Question & Answer Thread (1/25/2016 13:25:52)

If I never donated is it impossible to get all those badges and items in the future? Like Founder and Alpha Pirate?




Vexx -> RE: =AQ3D= Question & Answer Thread (1/25/2016 16:55:55)

quote:

If I never donated is it impossible to get all those badges and items in the future? Like Founder and Alpha Pirate?

@Nightmare AQW

A lot of the packages were exclusive to the Kickstarter, however Founder will be available again through the website later down the line. If you view Artix's character page as an example, http://account.aq3d.com/Character?id=Artix, everything below the "Kickstarter" tab is exclusive.

Link fixed. Without the link "tags" it didn't like the comma.~afterlifex




Emrys -> RE: =AQ3D= Question & Answer Thread (1/25/2016 20:09:18)

I was in doomwood, and I got a bone chip, but it said my bag was full even though I already had a few other bone chips in my inventory. Since bone chips are stackable, shouldn't it not take up another inventory space? Or is that how inventory space is going to work in AQ3D? (This has happened with other drops too, bone chip is just an example) Also, there are plans to make inventory more managable for live release right, with tabs or organization and images right?

Also, should bugs be reported here or through the official ae bug tracker? Undead Lunatics, you seem to be relaying bugs to the team, but would it be better to report through the system?




Vexx -> RE: =AQ3D= Question & Answer Thread (1/25/2016 23:47:34)

quote:

I was in doomwood, and I got a bone chip, but it said my bag was full even though I already had a few other bone chips in my inventory. Since bone chips are stackable, shouldn't it not take up another inventory space? Or is that how inventory space is going to work in AQ3D? (This has happened with other drops too, bone chip is just an example) Also, there are plans to make inventory more managable for live release right, with tabs or organization and images right?

Also, should bugs be reported here or through the official ae bug tracker? Undead Lunatics, you seem to be relaying bugs to the team, but would it be better to report through the system?

@Emrys

Yes, as long as your stack is less than x99 then it should add on to that stack. It definitely sounds odd that this isn't occurring for you so we'll need to do some investigating on our end.
Edit: Looked into it and it is definitely a bug. Only occurs when you have a full inventory including the stack. (Ex. You have 20 items and one of them is the stackable item, when trying to pick up some more of the stackable item it won't let you, however if you delete another item it will stack correctly.) Hopefully we can have this resolved soon. :)

As for inventory management, I'm not entirely sure what the end-goal here is, but I'm aware that there are plans to tweak the UI again during Pre-Beta ( http://aq3d.com/progress ).

Finally, for any bug reports I would definitely recommend reporting them over at http://www.artix.com/bugs rather than on the forums. Reporting bugs through the bug tracker gives the entire team easy access to your report so we can follow through from there. :)




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