Faction Contribution (Updated) (Full Version)

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Dark Worshgiper -> Faction Contribution (Updated) (8/3/2015 16:27:55)

Contribution Rules :
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Faction Contribution is a % that members , officers and the leader set it to donate a % of credits which they get from battles if each one win or lose .
Faction Contribution % is between <<25% up to 75%>>
The amount of credits which faction gain is for faction not the leader but the leader who only can use credits for faction services .
The leader and officers can give credits to faction directly . but officers must reach level 30 first .
History and amount of credits transferring must be exist and appeared to everyone members , officers and The leader .
If a member or officer is kicked or removed from the faction . He can't enjoy of his last faction advantages .

Faction Services :
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*The leader who only can use credits for faction services .
*The leader can buy things only with faction credits .
1-Buying HQ items .
2-Unlocking more achievements that belongs to the faction only .
3-Buying NPC that have a daily missions and other NPC that have a mission , its reward is a special weapon or bike in HQ . (NPC isn't a human but it can be a monster or altar) . And buying soldiers for HQ .
4-Upgrading the HQ . By giving more space and more rooms . <<In AQW , They are planning to build houses beside the guild hall . In addition to building cities >> So my idea is giving every officer a war-camp beside the HQ -with price of course- . So leader own the HQ , update it , put house items and buy a camp for officers as well as officers can set house items at their camp . and everyone in the faction can go anywhere at HQ and Officers camp . Officers camp has a small notebot which is connected with the main notebot at HQ .
5-Faction Boosters . For EXP , credits , influence and other stuff .
6-Unlocking Hairstyles . available for all crew . belongs to the faction only .
7-Changing the color of faction name .
8-Unlocking faction skills for one class .

Faction Skills :
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*Faction skills have low effects . They aren't used to help the player to win but to give the player chance to win or avoid losing in a duel .
*Skills consist of 3 ways . The leader activate one way -with price- . If he changed the way so the last one disables .

Mercenary : << includes mercs and tacticalmercs>>
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1-Double Strike (lvl1 +1% chance to prevent blocking - lvl2 +2.25% - lvl3 +3% - lvl4 +3.75% - lvl5 +4.5% MAX )
2-Artillery Strike (lvl1 +1% ignoring defense - lvl2 +1.25% - lvl3 +1.5% - lvl4 +1.75% - lvl5 +2% MAX )
3-Surgical Strike (lv1 +1% chance to make critical attack - lvl2 +1.3% - lvl3 +1.6% - lvl4 +1.9% - lvl5 +2.1% MAX )

Hunter : <<includes bounty and cyber hunters>>
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1-Cheap Shot (lvl1 +1% ignoring defenses - lvl2 +1.25% - lvl3 +1.5% - lvl4 +1.75% - lvl5 +2% MAX )
2-Multi Shot (lvl1 +1% chance to make critical attack - lvl2 +1.3% - lvl3 +1.6% - lvl4 +1.9% - lvl5 +2.1% MAX )
3-Massacre (lvl1 +1% stealing health - lvl2 +1.25% - lvl3 +1.5% - lvl4 +1.75% - lvl5 +2% MAX )

Mage : <<includes tech and blood mages>>
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1-Overload (lvl1 +1% chance to stun - lvl2 +1.2% - lvl3 +1.4% - lvl4 +1.6% - lvl5 +1.8 MAX )
2-Plasma Rain (lvl1 +1% Energy Damage - lvl2 +1.5% - lvl3 +2% - lvl4 +2.5% - lvl5 +3% MAX )
3-Super Charge (lvl1 +1% stealing health - lvl2 +1.25% - lvl3 +1.5% - lvl4 +1.75% - lvl5 +2% MAX )

*Activate a way costs 100k credits -this shouldn't be expensive to the active faction- .
*Once you activate it the first skill will be unlocked for free .
*lvl1 costs 10k - lvl2 20k - lvl3 50k - lvl4 75k - lvl5 100k .
*I didn't balance it well or give it the right feature . So just help to balance or just say ''supported'' , ''unsupported'' or ''Stop It'' . I am giving only ideas are common at several games .




nowras -> RE: Faction Contribution (8/5/2015 13:26:57)

Well the idea is good but the music thing cant be done and level should be 30+ not 20+




Dark Worshgiper -> RE: Faction Contribution (8/5/2015 22:06:50)

I deleted music thing .




DELTA BEING -> RE: Faction Contribution (Updated) (8/13/2015 18:53:31)

supported




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