Mutating weapons and BM's fireball + merc's static. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


nowras -> Mutating weapons and BM's fireball + merc's static. (8/8/2015 20:40:53)

After thinking about this and reading @Mother1's thread I actually see that Mutating weapons should get the extra stats (+14 +35 +35)

Why Extra stats? Will this make swords disappear?

In Fact no they wont disappear because strength builds care for damage and there are builds that don't need mutating weapons at all like support TLM

So it will be Focus Build users that will use Mutating weapons and Strength and support will keep using swords this will still make swords more usable but at least 40% are going to use mutating weapons instead of 5% now.. or even less.



Fire Ball


Remove this effect u added in the last update and add the effect: Disables your opponents multi for 3 turns
this will make this skill good in 2v2 and in some cases in 1v1



Static Smash

Improves with support instead of str.

1% extra per 4 support instead of 8 strength.


And again I REQUEST TO GIVE POISON GRENADE STRENGTH REQUIREMENT CUZ THIS WILL NERF THE SUPPORT BUILDS SLIGHTLY THEY ARE DESTROYING 750 HP UNIQUE BUILDS
AND WHOEVER USES 750 HP IS EITHER STUPID OR CRAZY OR MAYBE HE DOESNT CARE IF HE LOSSES TO THEM.




Dark Worshgiper -> RE: Mutating weapons and BM's fireball + merc's static. (8/8/2015 21:01:03)

I wish there are extra stat points instead of stat points from primary , pistrol , armor and auxiliary .




.Lord Ginger. -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 9:51:41)

I wish that you stay on topic and talk about these skills.

@Nowras They should make merc static=BH static until they can legit fix it. Fireball eh, people need a big reason to go BM and use a staff, disabling multi only counters supp in 1v1, cuz dex... physical dmg and dex BH's are easy to beat, I'd use a staff if +12 +12 +4 buff though
Edit: Lol I played your 750 build yesterday. You're crazy. xD




Exploding Penguin -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 14:54:46)

There are so many base fundamentals wrong with this game. For example the defense/resistance calculations are completely wrong, especially with diminishing returns, and that's another one of the huge reasons why so many builds are restrained, such as low-HP builds.





.Lord Ginger. -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 15:52:28)

It's cuz support and excessive str builds with 20+14 dex




EDFrost96 -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 17:37:16)

I can see where you are coming from with Mutating weapons to give more stats but what's the point in using non-mutating weapons? They are underpowered and (in some occasions) don't have cores unlike most mutating weapons.




.Lord Ginger. -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 18:09:32)

I think he meant class specific(not sure), but then you could buy a mutating weapon, lol... There's some coming this Friday. XD Either way, I'd love this being implemented this Friday as well as BM fire and Parasite buff. Fireball needs its damage from Delta




Exploding Penguin -> RE: Mutating weapons and BM's fireball + merc's static. (8/9/2015 23:13:09)

When you say disable their multi do you mean just make it unusable but the turns for cooldown still tick, or add 3 turns on cooldown like the yetis do?

If it's the latter it could arguably be completely broken in 2v2 since it will become a 1-point wonder skill.




.Lord Ginger. -> RE: Mutating weapons and BM's fireball + merc's static. (8/10/2015 8:49:05)

Penguin, yea it's already basic skill. Get staff and boom, automatic fireball, lol. It needs more damage, so does plasma. Either buff skills greatly because BM is supposed to be "aggressive" and TM is more aggressive than BM atm, or strengthen parasite because it needs it.




Stonehawk -> RE: Mutating weapons and BM's fireball + merc's static. (8/15/2015 9:05:22)

quote:

Static Smash

Improves with support instead of str.

1% extra per 4 support instead of 8 strength.


People trying to nerf support merc's and this suggestion appears...

quote:

Fire Ball


Remove this effect u added in the last update and add the effect: Disables your opponents multi for 3 turns
this will make this skill good in 2v2 and in some cases in 1v1


A skill in a skill-tree that only affects a single skill on the opponent's skill tree, as we know not every build uses that skill...? This is as unique as useless.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
6.201172E-02