Death Carrot -> Removing is that balances (8/21/2015 16:20:57)
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Since the beta, the game balance mode is being made by means of retiring general attributes than actually correct! When the character sheer force emerged, many complained to reduce the attribute, but no one wanted to use a persongem very DEX, dai was many blocks, BH and MAGES to fight back, was nerfado the strength, give those who used this type of character with great force complained of the characters very DEX, many BLOCKS and exaggerated damage of DEX wizards, was reduced to chance BLOCK and daseado damage DEX, and so happened to TEC and SUP. Nerf or balance, not necessarily withdraw, a fact to which the story of the ED proves far, but often review in a way in which the game is built when the beta came the extreme form of power of a character ( I was BH and did not like changing class) I built a BH very DEX ers an absurd amount of BLOCK chance, with their skills that used this attribute, and guess what, won this monstrous force, and other characters with that build, but lost to magician very TEC he had balance but not realized this, today due to these changes we have to BUILD the moment, until the next NERF. To obtain the balance, I will show a way through a BH skill, the "Mark of Blood" was a passive that does not cost anything and was active all the time, today it uses ENERGY and lasts, compared to before it would be horrible, but 2X2 or 2XBOSS fight so my partner can enjoy it, PERFECT, there was balance here, we took a foma action and added another, using the second person was taken away and assigned, CHANGE to obtain BALANCE agree, just take attributes why others complain, I am totally against else or like a giant because of the force, use what dispoem of play to combat it, DEX and defensive techniques to beat them, to not like the character of BLOCK much, use weapons and SKILLS qua can not give BLOCK. Today's game is base it on just taking attributes of view of whiners, and a lack of perspective of creators, who lives in the past is the museum, but it is he who teaches us today, look back and see the qualities of old, with the qualities of now and try to merge them, the golden age may not return, but went to an era of silver and brass are now or worse, let's play a game that made me jump from expectations for a game that after months without playing (and Guess?) more game attributes were taken and nothing added, further reducing the playability of the game and forcing you to change classes and use the BUILD the moment and not try to adapt to the new game.
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