Foulman -> RE: how pyro fly to be more fair (8/26/2015 6:01:58)
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Pyro fly is completely unfair. Static is always needed, shadow arts is essential against rage, reflex is a must have to counter smoke, poison is needed against tanks. MoB is always a must have for support as well, so pyro is definitely OP. Say it's a tank TLM. They knock out SA, ok. They knock out Venom, gg. They take out Static, might as well give up. If they take out reflex, that's good. If they take out MoB, yeah. GG. That means they have a 4/5 chance of disabling you. That's 80% chance. That's right. 80%. Ok, mother1, you're saying it's random. Ok. But you don't need certainty. You have an 80% CHANCE to take out your opponent. How is that fair? We'll try another example. Support TLM. In all of these scenarios, reflex is at 6, venom is at 6, static is at MAX, MoB is at 8 and SA is at 6 with level 1 smoke and the rest on cheap shot. That's probably the most anti-pyro skill set you can have-5 highest level skills. We'll continue with Support TLM. They take out Static, GG, NOOB. They take out SA, you're dead. They take out MoB, force you to heal, and out pops the toxic grenade without any requirements. GG. Reflex? You can survive. Venom? Yeah, ok. But that's still a 60% success rate. And that's not counting crits, either. Another build. Strength TM. They take your Static, your MoB, your SA and you're definitely dead. 60% again. Str BM, once again, a 60%-80% success rate. Str BH, 80% success. Focus BH, 100% cripple rate. Dex spam builds, tanky base health builds have already killed you if they take any of your 5 highest levelled skills. Focus BM, the only thing they lose out on is if they take reflex. See what I'm getting at here? The RNG completely takes the fun out of a battle. After all, you're fighting a cripple. It's like a boxer who's punching up a Special Forces soldier, only the Special Forces guy has lost either a limb, his sight, or something desperately needed to win. You can have a great build, but Pyro fly will almost ALWAYS ruin it. Especially when it hits your energy move. For TLM and TM, it's fine. They have 2 energy gaining skills. But for everyone else, it's totally unfair. As for cores, well, they're only useable once per fight, and they cost a ton of credits. So revise Pyro Fly. Give it less damage. Turn the whole battle disable into a double cooldown if it's the victim's main energy regain. Stuff like that HELPS. It's no fun when you have no energy and your opponent has BB and a nuke. Seriously, cut Pyro Fly's OP skill out. Maybe make it reusable, but with a 5 turn cooldown for the skill it disables. Then I won't have a problem with it.
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