Juggernaut (Full Version)

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JohnMenzies -> Juggernaut (9/10/2015 14:59:07)

Easy fix noticed... Just give juggernaut two turns as if he was two players.




Exploding Penguin -> RE: Juggernaut (9/10/2015 19:17:29)

Sounds like a really bad idea.

You can basically chunk off half of someone's HP every "Turn" you have if you build even a decent amount of damage. Also would be default set BM at a huge disadvantage since they drain energy on the start of the affected enemy's turn rather than on their own turn.




Mother1 -> RE: Juggernaut (9/10/2015 19:33:42)

Not supported.

Low level jugs would have a field day with this one seeing as a lot of them are still getting inexperienced/underpowered opponents to battle. This would make it even harder for low level opponents to even stand a chance against juggernauts.




DELTA BEING -> RE: Juggernaut (9/10/2015 20:48:03)

can you give a reason why this would fix juggernaut?




Cookiesaregood -> RE: Juggernaut (9/11/2015 0:24:05)

I believe 1.5 turns would be better so like at the 3 turned you can go twice. So you would go the 3rd and 4th turn.




JohnMenzies -> RE: Juggernaut (9/11/2015 1:09:24)

Any other ideas?




DELTA BEING -> RE: Juggernaut (9/11/2015 1:15:36)

what about give the juggernaut a buff during battle each time he defeats a player?




Foulman -> RE: Juggernaut (9/11/2015 6:18:50)

That would only encourage damage builds. Does strength tanking work?




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