BM class changes and some other changes for other classes (Full Version)

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nowras -> BM class changes and some other changes for other classes (9/25/2015 1:51:42)

Class Specified weapons

Give them the extra stats (5 stats)




FireBall

Energy cost: 0

Inflict Physical damage on the target.
Regenerating 50% energy of the damage done.

The same scaling (maybe lowered by 10 or 20 at all levels idk)

Energy Parasite

No longer requires support

starts with 15% (at max level) and then increases by 1% for each 6 support points.






Mercenary's Double Strike

Increase cool down to 2 turns

Strikes the enemy draining his energy by x% based on the damage done on him/her and then strikes again to gain back 2x of the energy drained.
(deals 105% damage)


level 1 - drains 6% of damage done

2 - 7%

3 - 8%

4 - 9%

5 - 10%

6 - 11%

7 - 12%

8 - 13%

9 - 14%

10 - 15%



Cyber Hunter's Cheap Shot

Ignores 10% of ur opponents def draining x% amount of his energy based on the damage done and regenerates 3x of the energy drained

cool down - 3 turns

level 1 - 6%

7%

8%

9%

10%

11%

12%

13%

14%

level 10 - 15%




Massacre

extra effect for cyber hunters: gives u back health (10% of the opponent's maximum health)

Bounty Hunter: gives u back energy (10% of ur opponent's maximum energy)





Note: This post was made to help the devs making overlapping skills so it should be done after overlapping skills get implemented






Cookiesaregood -> RE: BM class changes and some other changes for other classes (9/25/2015 16:39:05)

The idea no offense is very dumb so bounty hunters get to regain energy from 2 sources. It makes no sense




Exploding Penguin -> RE: BM class changes and some other changes for other classes (9/25/2015 17:40:23)

Nope.

We want to get rid of staple skills not add more.




Mother1 -> RE: BM class changes and some other changes for other classes (9/25/2015 18:32:49)

To be honest overlapping skills are one of the banes to balance seeing as they cause unneeded buffs and nerfs to classes sharing said moves. The overload nerf to TM which affect BM as well is a good example of this.

Personally we need to make new moves to get rid of these overlapping skills. this would not only help get rid of the above mentioned problem but also spice up gameplay and add some more possibilities to the game.

@ Cookiearegood

No offense but that isn't a good arguement seeing as TM and TLM already have two ways of regenerating energy. Not to mention for both of them they are free of charge (energy wise) where as Massacre cost a good deal of energy to even pull off.




Cookiesaregood -> RE: BM class changes and some other changes for other classes (9/25/2015 19:56:29)

Tech Mage and TLM are supposed to have enrgy regen. Techmage is a TechMage expect it to involve enrgy(bruh)

Tactical Merc is absolutely fine as it has no debuffs




RaXZerGamingZ -> RE: BM class changes and some other changes for other classes (9/27/2015 5:54:16)

im kinda supported , the idea is all about regaining energy , why not make the cost half as you regen half ? and for the massacre thing i honestly think cyber should regain energy ( more then 10percent or just lower the cost ) as cyber has the worst energy controll (not counting generator)




nowras -> RE: BM class changes and some other changes for other classes (9/30/2015 17:25:39)

This change will make cybers 10x better as well as other classes but the difference will be that only TLM and TM can use a sword to use both of their energy skills while the rest have to use the class specific weapon.




Ghost78 -> RE: BM class changes and some other changes for other classes (10/1/2015 8:37:36)

The last thing the game needs is more energy draining skills buffs. They limit viable builds to focus builds and can often make leveling certain skills pointless since you won't be able to use them anyway. Its one of the main reasons why caster builds can't work well in this meta. Pinch punch + (EMP grenade or energy parasite) is already overwhelming.

Cyber hunter class is also the best class when it comes to comes to "outmana" your opponent as emp grenade drains 300+ energy at level 1 with high technology builds.




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