RE: ~*Getting To Know You*~ (It Lives Once Again) (Full Version)

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Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 19:59:14)

Arche: "-No excuses. One should always know what they are getting themselves into. Even undead soldiers with lapses in memory."




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 20:17:36)

Woyadei quoting Helmuth von Moltke: "No plan ever survives enemy contact."

:P




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 20:59:06)

Arche: "-Yeah, if there was even an enemy to begin with."




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 21:17:11)

Woyadei: "How narrow minded. Stories are forged through conflicts. You can interpret 'enemy contact' as 'initial conflict'."




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 22:47:28)

Arche: "-Look who's talking. Stories are made through times of peace, just as well as through times of conflict. Well, I guess only someone who's homeland was built around war would say that."




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 23:08:13)

Woyadei: *Smirks*
"Even you have to admit a story without conflict is boring."




Krey -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/22/2015 23:31:10)

Thatch will very likely be missing a sock soon.




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 0:02:01)

Arche: "-Not really. You forget, your talking to a merchant who is trying to create magical items to help everyone's daily life. Things going off without a hitch is a highlight in my day."




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 0:31:03)

Woyadei: *Purses lips.
"Where there's a solution, there's a problem. You'd be without business without problems. Don't you get excited at the prospect of conflicts?"




Apocalypse -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 0:32:37)

@Afina: I think there's a problem with the OOC. It appears the RP is leaking in.




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 0:43:23)

Arche: "-There's a different between conflict and inconvenience. I deal with solving the latter. One shouldn't... one shouldn't be excited about chaos and destruction."


@Apoc

I laughed harder than I should have at that for some reason. XD




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 2:00:39)

Woyadei: Grins*
"Well, wielder of Lycans and Goblins, even this thread contains 'Getting to know you' in title. As for the topic formerly at hand, Arche, the matter is that I have found myself unsuitable for this world, the plan has not survived enemy contact; but I intend to adapt. I know a living elf who could use time away from the Dominion. She should take my place in Lore."




Ted Zlammy -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 2:42:46)

Got a late night post up!

As for Thatch's sock, Krey, you have it's fate in your hands! Or more accurately, Verna's feet. Thatch isn't as skilled with his feet as Verna is, so feel free to extend his torturing, or take his beloved sock away.




Sigil -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 7:12:44)

Keystone:
"My god, where have we all got to now? No, we've broken the Fourth Wall! The Fourth Bloody Wall! It ain't natural, I tell ya. I'm going back to the tavern, let you lot meddle in affairs we ought not tamper with."

"Good day, sirs."




Apocalypse -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 8:32:19)

Nilburke:
"I'm with Brute. This is exactly why I don't hang around softies. Things were weird enough when we were still talking about socks."

"Brute, wait up!"




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 16:26:05)

Arche: *Stares sharply at the two newcomers*

"Jumping into a fourth-wall breaking conversation uninvited is a grave offense. You two should know better."


On a more serious note. If you do get approval for another character. We can alway write in an event IC wise that gives Woyadei a reason to leave. Such as him messing up royally, saying something he shouldn't say as an example, and getting chased by one very angry dragon-kin. Since she's in her dragconic state, it wouldn't be that hard to make her mad:P It would also give us something to write about since we've basicly hit a brick wall until the time skip. I mean I could answer Rajiri's question, but there's not really much left after that, unless you want to talk about the different colored plants with two uninterested dragons:P




Afina -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 17:25:05)

Afina walks into OOC and blows the time out whistle. "Each of you to a corner. My God, this is worse than when I leave my kids unsupervised, lol"

And, no to answer the question of removing a persons original character to replace with another. Stick with what you have and use character growth to make it work.




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 17:30:07)

Well, so much for that idea. In the least I don't foresee all too many fights in the future. How disgusting, turn-based story-fights.

In addition, where/how far away from the tavern is Kampfgruppe von Valher?




Bastet -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 17:42:45)

We might be running out of conversation material, but I'll keep my group going for as long as I can. Hopefully, it won't be long before the skip happens.




Afina -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/23/2015 18:45:33)

Well sorry, get used to it, fights will be turned based when I throw something at the group. That is how I run things.

As far as how far away from the tavern we will go with far enough to where what happened was not heard by the group in the tavern and to where if something happens in the tavern the outside group would not hear or be able to show up in time to join in.

Skip will happen when it happens, this is what happens when groups split up.




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/24/2015 18:40:33)

A quick search nets 10 miles for thunder's maximum range of hearing and 100 miles for lightning's maximum range of sight(perfect if you want to spring a wizard-plot, Zlammy), assuming clear skies I imagine.

The movement of Kampfgruppe von Valher's around 3mph, so we have a few hours(2-3.5 hrs, I'm guessing, based upon what already occurred) to return, from on what info Afina provides. If for some reason they run, the speed jumps to probably 20 mph and they'll arrive at the tavern in less than an hour.

There may not need to be a time-skip. Arche's group could simply bumble in when Sana's group is still playing cards. Skips won't happen when they won't, there is no problem at all when groups split up, hahahahah!




Afina -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/24/2015 19:39:20)

Except forgetting one thing. They will be able to return when I give the all clear. Simple as that. This is rp, not real life. God and Science don't rule this rp, I do. :p




Draycos777 -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/24/2015 19:47:23)

quote:

This is rp


No... THIS IS SSSSPARTA!!!

(sorry, had to)




Remaint -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/24/2015 20:25:01)

Woyadei: Me: Rolls eyes*

You're such a control freak! XP




Afina -> RE: ~*Getting To Know You*~ (It Lives Once Again) (10/24/2015 20:34:04)

No, I'm the gm who is honestly sick of people in this rp thinking they are the gm. Simple as that.




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