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Cyber Dream -> Far Fetched suggestion (10/4/2015 17:37:27)

Removing the Leveling system all together

This could fix a lot of problems as well as open up an door for ED. Now let me explain this. The levels we have now(1-40) will be removed. With it being removed I want to add a (More you play, better you get system). Meaning the more you play the better you get lol, with this new system I also want to keep legendary ranks involved. So here is my plan and a brief description with a couple of perks.

This new system will give you a choice as a lower player to pvp or npc. NPC battles WILL count towards your actual record until a certain level(will not count towards leaderboards). Having new unexpreinced players jump into battle right away with this new system will give them a high chance to be faced against a former high ranked player with more skill. I don't want that, I want the player to actually get the feel of the game before beginning his journey to higher roads. Once the player has reached a certain level, NPC will not count towards your record anymore and will revert back to the npc system we have now. After the player is no longer able to fight npcs that will effect his w/l record, he/she will be given A starter pack to begin pvp with. This pack will include everything essential needed to winning a pvp battle. Once he/she begins pvping, he/she will be able to unlock ranks(formally legendary ranks. Players with legendary rankings already will have their ranking removed and they will be compensated for it.) With each rank you unlock, shops become available. Of couse these shops will have items that will make you stronger. But within each shop should be a 1v1, 2v2, and jugg section. Each section has weapons that give you stats based on the game mode, each weapon should have their own unique stats. The ranking system should be capped to the point where a former high ranked player is not automatically favored to win over a new player with no skill.

  • Faster matchmaking
  • Jugg could be more easier considering the skill level of the players. EX: two brand new players could face an experienced jugg
  • Easier balance

    (post is not done, will be back to add/revise)




  • Exploding Penguin -> RE: Far Fetched suggestion (10/4/2015 18:13:00)

    I like the idea of not having levels a lot.

    They could have an MMR (matchmaking rating) system so people fight against others of similar skill levels, and that playtime/total wins/ranks or whatever kind of system just opens up more shops. These shops can give you access to new equipment, new cores, etc... kind of like the legendary shops right now. Therefore, there's an inclination to play more but matchmaking, which is ruining the game right now, will no longer be a huge problem. It's a good thing to have for competitive games, and pretty much all esports games have this system of not needing playtime to be equal to others. If anything you'll just have access to less resources but given that all equipment/cores are equal and balanced you will have an equal chance.

    Might make a lot of players angry though since they're worked for all those ranks.




    DELTA BEING -> RE: Far Fetched suggestion (10/5/2015 0:32:35)

    I would support this, but what about all those high-leveled players that spent so much of their time leveling up? I'm sure if something like this happens we'd loose a great portion of our more experienced players




    Exploding Penguin -> RE: Far Fetched suggestion (10/5/2015 1:31:31)

    Not more experienced but more players who just dump time into the game. There's a lot of high rank players who aren't actually that skilled.

    I'm pretty certain a lot of the people in the matchmaking pit of despair (levels 37-low rank 40s) will favor this change. Not to mention the people who have accumulated lots of ranks and actually care about balance in the game wouldn't mind the whole playing field being fair as well.




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