Cyber Dream -> Far Fetched suggestion (10/4/2015 17:37:27)
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Removing the Leveling system all together This could fix a lot of problems as well as open up an door for ED. Now let me explain this. The levels we have now(1-40) will be removed. With it being removed I want to add a (More you play, better you get system). Meaning the more you play the better you get lol, with this new system I also want to keep legendary ranks involved. So here is my plan and a brief description with a couple of perks. This new system will give you a choice as a lower player to pvp or npc. NPC battles WILL count towards your actual record until a certain level(will not count towards leaderboards). Having new unexpreinced players jump into battle right away with this new system will give them a high chance to be faced against a former high ranked player with more skill. I don't want that, I want the player to actually get the feel of the game before beginning his journey to higher roads. Once the player has reached a certain level, NPC will not count towards your record anymore and will revert back to the npc system we have now. After the player is no longer able to fight npcs that will effect his w/l record, he/she will be given A starter pack to begin pvp with. This pack will include everything essential needed to winning a pvp battle. Once he/she begins pvping, he/she will be able to unlock ranks(formally legendary ranks. Players with legendary rankings already will have their ranking removed and they will be compensated for it.) With each rank you unlock, shops become available. Of couse these shops will have items that will make you stronger. But within each shop should be a 1v1, 2v2, and jugg section. Each section has weapons that give you stats based on the game mode, each weapon should have their own unique stats. The ranking system should be capped to the point where a former high ranked player is not automatically favored to win over a new player with no skill. Faster matchmaking Jugg could be more easier considering the skill level of the players. EX: two brand new players could face an experienced jugg Easier balance (post is not done, will be back to add/revise)
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