Remaint -> RE: ~*Getting To Know You*~ (11/17/2015 9:01:57)
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“...Home to a vast sea of evergreen pines, and two settlements. A town just slightly larger than the one we are headed to, and a village. During the winter it can get quite cold, though never enough for it to snow except at the mountain caps and in the lowest point of winter. Such mountain cap snow, insures that there are plenty of rivers and lakes around...” Contemplating the noble hunter’s descriptions, Woyadei had to say the Land of Valher seemed to be quite a nice place. Small villages in company with thick forests and many bodies of water usually signed for tranquility, at least in foreign lands. That’s quite the general statement, however, and the conquistador wasn’t surprised to hear of potential misfortunate occurrences that soon followed. He was amused upon the mention of guardian wyverns being in a sort of symbiotic relationship or contract with the Valher family. The word used, brood, may imply that Valherland was small, or that Nightmare Wyverns held a large sphere of influence. In either case, Woyadei wondered about the capabilities wielded by those within the Cursed Forest. What abilities can such entities hold, to both threaten and be ward away these wyverns? In close vein, what can these Nightmare Wyverns do? “...People with in the towns help mining precious gems and crystals, which are then cleaned and shipped to various gem stores around the kingdom, own by my family; most within the cities. The main buyers of the crystals are the Drakels…” Quite interesting. A mine filled with primarily gems would certainly attract the humane types-or draconic guardians, according to some other Lore-. The Valhers were rightly wealthy to be able to hold dominance over the resourceful ground. Upon the undead conquistador’s own Shuischeier, it was common for innumerable corporations from both within and exterior of the territory to seize, sabotage and simply war over the many mines that yielded metals, crystals, oils, enigmatic artefacts on top of the mysterious derivatives of Aeternasphalt and Ghossinore. Woyadei had learned early on that combat within mines were to be dreaded. Hidden explosives, cramped corridors and the omnipresent threat of cave-ins are among the convincing reasons as to the fearsome reputation of literal undermining operations. For even those endowed with an eternal longevity, it would be an absolute curse to spend it entombed within darkness and earth, ever struggling to crawl free. There was a minor difference to fighting underground within icy Shuischeier. In addition to the looming, stoney grave, there many times lay the risk of rogue torrents over flowing inland. The results were easy to speculate; with the threat of a watery end crashing upon one’s head, where else may one go but down? To that point, it was futile. Once a poor sod reached the bottom, pressure and blackness would easily lay claim to them. It took some remarkable fortune for a survivor to shamble upwards, passed the herculean-weight debris, the murky blindness, and the disorienting gravity. Especially so given how deep some Shuischeieren mines can be. Yet obscurity and tunnels didn’t hold the monopoly on trouble. Some deposits of ore laid not in solid earth, but frozen bergs. In this case, turmoil can come about in having to climb under and around kilotons of solid ice logged by freezing, yet raging water, probably still black as one abyss or the other. All-in-all, the conquistador could do without having to venture about subterranean locations. “...I do not know if you're necrowood is like manawood, just a dark version, but, manawood is from a tree that is able to absorb spirit energy from around it. With it we were able to invent energy absorbers at allow us to harvest pure energy straight from the air and use that energy to power our settlements. The energy itself comes in the shape of glowing yellow crystals…” If their spirit energy is anything like the stuff within the Dominion of Mist, then Valherland may encounter some serious issues including but not limited to abductions, disappearances, illusions, blackouts, and straight-up corruption in all of its senses. Out of the six territories, only Morseren can state they as a whole can manage to wield spirits with holistic impunity. Yet chances are, Valherland’s spirit energy is nothing like what Woyadei’s familiar with, and its rather similar to heat-exhaust or simply something non-malevolent to begin with. The dragon-kin mentioned Drakels again, and its apparent they, like the secretive branches within the Confederacy, are very advanced in technology. The undead molniromancer only holds suspicions of his organisation because they used him as a walking battery sometimes, which allowed him sight over some truly peculiar things. “Necrowood can be aptly described as Dark Manawood based upon what you say. Necropaleontologists categorises it in a manner that surprised me; it's an ancient infection that stemmed from Morseren, slowly invading trees dying or long dead and seemingly granting life, along with major shifts in structural properties. Besides acting similar to iron in that fusions with certain elements can result in very solid constructs, Necrowood both or either absorbs radiation of varying sorts, or emanates questionable energies one may term dark. I’ve heard some necrowood trees and roots pulse with the heat of dead realms. The stuff is quite abundant all over the Dominion. Well, I say that, but it's kind of difficult to obtain in Shuischeier, being usually encased in boggy or hard-frozen tundra. Due to Necrowood’s usual state of abundance, the Dominion’s habitants craft many tools with them, from catalysts and conductors which I don’t understand, even as a steamship engineer, to the innerworks of ironclad ships and hafts of weapons, as in my own Styrian Glaive.” The glaive’s haft, hence its material’s name, flexed and sprung like quality tempered steel, only if an insurmountable force were to be applied to it. Additionally, one who’s particularly sensitive to otherworldly energies may detect a faint pulse of creeping power radiating from it. “...We also raise mountain goats and rams. We thought of expanding into masonry, however, there are already a few respected stoneworkers around, so we decided against such actions. Any stone that is mined out of the mountains is used for building with." How nice. From what the undead heard, and only heard, since he shouldn’t really be eating without a functioning stomach, goats and rams tasted great. To compare, the Dominion's corporations or simply small groups of individuals within Shuischeier raised aforementioned giant arthropods along with the usual things from the sea; crabs, shrimps, manatees, seals, sharks, squid, and so forth. Then, an old memory struck Woyadei and he grinned. “I had a strange assignment once...Some highly chaotic condottieri from Karaser, by name of Qoliquen, Qaliniq, Cereval and Severin commanded Kleinschar Thirty-Three, my company at the time, to build constructs on the Holy Territory, Remilon. They said they were relaying an order from the Sea Lord of Shuischeier, but we knew something wasn’t proper when we saw the smirks and grins. Still, we thought it was amusing as well, and so our hydromancers and cryomancers, under Qarusis, summoned basically a mountain of Glacenaet, or Shuischeieren Ever-Ice onto the front of an Inquisitor Fortress under the cover of night. Were the paladins bloody shocked when they awoke the next morning to an invasion of igloos and snowmen plastered all over their walls and towers! Veteran stealth specialists, obscuromancers accompanied us you see, and so we had free reign to sculp toonish-penguins, foxey-women, obscenities, goddesses in lewd bondage, minotaurs ploughing elvish saints in the arse, and whatever else directly onto their sacred defenses! It was hilarious, if not glorius. That load of shenanigans is one reason I work under the Confederacy~ ...Eventually of course, being a Confederate Territory and Kill-joy, Remilon issued complaints and discipline was scheduled. We thought we were in for something, when the Night Lord of Noctenvale, Ullekon himself, showed up, but we were pleasantly wrong. On the surface, he spoke harshly and firm, but his words were ironic with wit. They could be summarised as him mocking Remilon in manners most punctual and gentlemanly. The whole company was bursting with laughter at his every pause. It was just so strange, to see someone so authoritative and immensely powerful entertaining the idea of a military prank.”
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